Bug 68348 - [piglit] shaders/glsl-array-bounds-02 (+even nrs) produces TRAP , TRAP_MP - TP0: Unhandled ustatus 0x00000001
Summary: [piglit] shaders/glsl-array-bounds-02 (+even nrs) produces TRAP , TRAP_MP - T...
Status: RESOLVED NOTABUG
Alias: None
Product: xorg
Classification: Unclassified
Component: Driver/nouveau (show other bugs)
Version: git
Hardware: x86 (IA32) All
: medium normal
Assignee: Nouveau Project
QA Contact: Xorg Project Team
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2013-08-20 17:55 UTC by dirkneukirchen
Modified: 2015-10-22 04:16 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
dmesg with many instances of problem occuring (while isolating the piglit testcase) (81.75 KB, text/plain)
2013-08-20 17:55 UTC, dirkneukirchen
no flags Details

Description dirkneukirchen 2013-08-20 17:55:23 UTC
Created attachment 84353 [details]
dmesg with many instances of problem occuring (while isolating the piglit testcase)

./piglit-run.py --no-concurrency -t  '^shaders/glsl-array-bounds-02' tests/quick.tests results/quick-shaders-array.tests

and all other even numbered cases 
glsl-array-bounds-04
glsl-array-bounds-06
glsl-array-bounds-08

print out success but get a kernel log entry like 

[ 4653.971680] nouveau E[  PGRAPH][0000:02:00.0] TRAP_MP - TP0: Unhandled ustatus 0x00000001
[ 4653.971688] nouveau E[  PGRAPH][0000:02:00.0]  TRAP
[ 4653.971695] nouveau E[  PGRAPH][0000:02:00.0] ch 5 [0x0007814000 shader_runner[8809]] subc 3 class 0x8397 mthd 0x15e0 data 0x00000000

found with heavy use of exclude -x feature :)


Hardware:
Nvidia 8200 Onboard NVAA/NV50
nouveau  [  DEVICE][0000:02:00.0] Chipset: MCP77/MCP78 (NVAA)
nouveau  [  DEVICE][0000:02:00.0] Family : NV50

Software:
Linux Mint 15 + xorg-edgers + 3.11-rc5
Kernel: 3.11.0-rc5-vanillaice (compiled)
libdrm-nouveau: 2.4.46+git20130702.c6d73cfe-0ubuntu0sarvatt~raring
xserver-xorg-video-nouveau :
1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring
mesa: 9.2.0~git20130729+9.2.9b8ad643-0ubuntu0sarvatt~raring
Comment 1 Ilia Mirkin 2013-08-20 20:41:19 UTC
The big difference between the even and odd numbered shaders/glsl-array-bounds-* seems to be how the invalid index comes about.

In the odd-numbered ones, it comes directly from shader code, e.g.:

void main() {
  int idx = 20;
  array[idx]
}

In the even-numbered ones, it comes from a uniform that I guess is passed in:

uniform int idx;

void main() {
  array[idx]
}

(And the various tests check fragment/vertex shaders, positive/negative offsets, and the place where the idx comes from, so 8 tests total.)

Although I'm not sure there's actually a problem here... the program is doing something illegal. You get segfault notifications in dmesg too...
Comment 2 Tobias Klausmann 2015-01-17 00:23:31 UTC
Is this still a bug with recent kernels and other software? Please retest with 3.19-rc4 as there were some fixes for these chips in particular.
Comment 3 Tobias Klausmann 2015-01-17 00:54:45 UTC
Noted on IRC by pmoureau:

Tests {2-8} are working fine while {10, 12} are still failing with a similar error on MCP79/7A (the closest we got)
Comment 4 Ilia Mirkin 2015-01-17 01:03:41 UTC
The piglit test got changed in the meanwhile. It's an out-of-bounds access, I think the error in dmesg is legit...ish. Not sure. We could turn off error reporting, which afaik is what the blob does.
Comment 5 Ilia Mirkin 2015-10-22 04:16:18 UTC
We don't disable error reporting, so you'll see stuff like that in dmesg. Expected.


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