Currently it appears that you cannot build both a dri capable libGL and an osmesa capable libGL at the same time. This causes trouble for distributions that are trying to provide generic, full featured libraries that can operate on a wide range of hardware.
Not only that.. I would like part of an application to use off-screen rendering, but the other part would use DRI. It used to work with previous versions of Mesa, 6.2.1 in particular. I would be very happy to hear of a patch or workaround for this.. thanks
I'm pretty sure you can do this now with autoconf by using ./configure --enable-driver=dri --enable-gl-osmesa. That links libOSMesa to libGL like configs/default.
This is possible. Closing.
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