I noticed a couple of days ago a regression on some demo applications where the light or shadows wouldn't be rendered correctly. They form lines. This can be observed testing Unigine where light reflecting on water or on the dock will not be rendered correctly. Bisecting gave me the following result: git bisect bad e64633e8c3a5498998a45ab721bf80edca101cf5 is the first bad commit commit e64633e8c3a5498998a45ab721bf80edca101cf5 Author: Marek Olšák <marek.olsak@amd.com> Date: Sun Sep 22 13:06:27 2013 +0200 r600g,radeonsi: share r600_texture.c The function r600_choose_tiling is new and needs a review. The only change in functionality is that it enables 2D tiling for compressed textures on SI. It was probably accidentally turned off. v2: don't make scanout buffers linear :040000 040000 138f5235123706d30903e259a8c7651ee53e9fd5 79f8e5d3497c5d2a3c71bb6ba968ecf5fd4c1a1a M src I'm using HD 6950 on ArchLinux 64, with latest drm and ddx from git.
This should be fixed by c7d91a6f13d9dafe47cfa948619083258bc47cb0. Can you confirm?
Yes, indeed, it is fixed by that commit. Thanks.
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