With the latest release of Mesa taskbar became white (not transparent) using kwin GLES. With usual kwin it is transparent. OS: Kubuntu 13.10 x86_64 Kernel: 3.12RC3 Graphics: Radeon HD 2600 XT kwin_gles --replace & [1] 2533 eugene@desktop:~$ QDBusConnection: session D-Bus connection created before QCoreApplication. Application may misbehave. Fontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading configurations from ~/.fonts.conf is deprecated. QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread eugene@desktop:~$ OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV630 OpenGL version string: OpenGL ES 3.0 Mesa 9.2.0 OpenGL shading language version string: OpenGL ES GLSL ES 3.0 Driver: R600G GPU class: R600 OpenGL version: 3.0 GLSL version: 3.0 Mesa version: 9.2 X server version: 1.14.3 Linux kernel version: 3.12 Direct rendering: yes Requires strict binding: no GLSL shaders: yes Texture NPOT support: yes Virtual Machine: no kwin(2533) KWin::EglOnXBackend::init: Cannot enable v-sync as max. swap interval is 0 QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread QCoreApplication::sendPostedEvents: Cannot send posted events for objects in another thread kwin(2533): Failed to compile fragment shader: "0:2(14): error: no precision specified this scope for type `vec4' 0:4(13): error: no precision specified this scope for type `float' 0:5(13): error: no precision specified this scope for type `float' 0:6(13): error: no precision specified this scope for type `float' 0:7(13): error: no precision specified this scope for type `float' 0:8(13): error: no precision specified this scope for type `float' 0:9(13): error: no precision specified this scope for type `float' 0:10(13): error: no precision specified this scope for type `float' 0:14(7): error: no precision specified this scope for type `vec4' kwin(2533): Failed to link shader: "error: program lacks a fragment shader
The same problem with MESA 9.2.1.
It appears that kwin's shaders are incorrect. In 9.2 we fixed a deviation from the GLSL ES specification (that is followed by numerous other vendors) that we did not require precision qualifiers for float types in the fragment shader. They just need to add: precision <precision of choice> float; the their fragment shaders. In OpenGL ES 3.0, highp must be supported, but in ES 2.0 it is optional. See the following commit: commit cabd45773b58d6aa48202da1cdd8cf1a6b856c53 Author: Ian Romanick <ian.d.romanick@intel.com> Date: Fri Aug 9 15:17:18 2013 -0700 glsl: Track existence of default float precision in GLSL ES fragment shaders This is required by the spec, and it's a bit tricky because the default precision is scoped. As a result, I'm slightly abusing the symbol table. Fixes piglit no-default-float-precision.frag tests and the piglit default-precision-nested-scope-0[1234].frag tests that are currently on the piglit mailing list for review. On IRC I got confirmation from cwabbot that ARM (Mali T6xx and T400) enforces this requirement and from kusma that NVIDIA (Tegra2) enforces this requirement. We should be safe from regressing shipping applications. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "9.2" <mesa-stable@lists.freedesktop.org>
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