Bugzilla – Bug 70715
radeonsi - All textures are black in Football Manager 2014 in the 3D match
Last modified: 2013-10-31 03:03:22 UTC
This problem is somewhat similar to that I described in bug#70714 (https://bugs.freedesktop.org/show_bug.cgi?id=70714), but the black texture problem affects not only the field but other objects such as the ball, the players, the stadium...
Moreover, certain textures do not show correctly in the menus as well, such as the shields of the teams.
A image is worth 1,000 words so I am attaching two screenshots from the in-game 3D match and the match preview screen rendered with r600g and radeonsi.
System 1 (laptop):
Kubuntu 13.04 64bit fully upgraded, mesa 10.0~git1310161456.6e444a from oibaf's ppa, on a Radeon HD 4570, intel pentium T4400, 4GB RAM, linux 3.12 rc6. Driver: r600g.
System 2 (desktop):
Kubuntu 13.04 64bit fully upgraded, mesa 10.0~git1310161456.6e444a from oibaf's ppa but recompiled with llvm 3.4 git (OpenGL showing 3.0 support), on a Radeon HD 7870, AMD FX-8150, 16GB RAM, linux 3.12 rc6. Driver: radeonsi.
Please, let me know if anything else is needed.
Created attachment 87913 [details]
r600g match screenshot (mesa 10.0~git1310161456.6e444a)
Created attachment 87914 [details]
r600g starting teams screen (mesa 10.0~git1310161456.6e444a)
Created attachment 87915 [details]
radeonsi match screenshot (mesa 10.0~git1310161456.6e444a)
Created attachment 87916 [details]
radeonsi starting teams screen (mesa 10.0~git1310161456.6e444a)
This bug does not show with the latest mesa git and the latest FM beta, so closing this one too.
From what I've read else where this isn't a rendering bug but is actually a localisation one.
There is a cache with floating point numbers in but on systems where the decimal point isn't used to separate numbers the data isn't interpreted properly
Try clearing the cache and launching the game with LC_MESSAGES=c
The above is from memory so it might be worth googling the solution if that doesn't work