System Environment: -------------------------- Platform: Ironlake Libdrm: (master)2.4.47 Mesa: (master)d2fdc0d634f8fecebfe46d9ec2a3c3a03663d8b3 Xserver: (master)xorg-server-1.14.99.3-1-g7ecfab47eb221dbb996ea6c033348b8eceaeb893 Xf86_video_intel:(master)2.99.905-16-g4e0a01a7a3cf0f473c7ffae9129069086bf2fbe2 Cairo: (master)98fef3cef2d0f7f463a2e4f9f1b35b09f7b6ea77 Libva: (staging)1a011ce5bb0b80506797a25a988854f3f81ce909 Libva_intel_driver:(staging)1cee858036a87837deddc87586701ed869f96261 Kernel: (drm-intel-nightly) 164a4cb4c1431a0689f85507868356fae24da638 Bug detailed description: ----------------------------- It fails 6 in 10 runs on Ironlake with mesa master branch. Run 10 cycles on 9.2 branch, It works well. output: Test: VS(C0 C1 T0 T1 T2 T3 T4 T5) FS(C0 -- T0 -- T2 -- T4 T5) Test: VS(C0 C1 T0 T1 T2 T3 T4 T5) FS(-- C1 T0 T1 -- -- T4 --) Test: VS(C0 C1 T0 T1 T2 T3 T4 T5) FS(C0 C1 -- -- T2 -- T4 T5) Test: VS(C0 C1 T0 T1 T2 T3 T4 T5) FS(-- C1 -- -- T2 T3 -- --) Test: VS(C0 -- T0 -- T2 -- T4 T5) FS(C0 C1 T0 T1 T2 T3 T4 T5) Test: VS(-- C1 T0 T1 -- -- T4 --) FS(C0 C1 T0 T1 T2 T3 T4 T5) Test: VS(C0 C1 -- -- -- T3 -- T5) FS(C0 C1 T0 T1 T2 T3 T4 T5) Test: VS(-- C1 -- -- T2 T3 T4 --) FS(C0 C1 T0 T1 T2 T3 T4 T5) Probe color at (157,217) Expected: 0.500000 0.600000 0.700000 Observed: 0.000000 0.000000 0.000000 Test: VS(C0 -- T0 -- T2 -- T4 T5) FS(C0 C1 T0 T1 -- -- T4 --) Test: VS(C0 C1 -- T1 -- -- T4 T5) FS(-- C1 -- T1 T2 T3 T4 --) Test: VS(-- C1 T0 -- T2 T3 -- T5) FS(-- C1 -- T1 T2 T3 T4 T5) Test: VS(C0 C1 T0 -- T2 T3 T4 T5) FS(C0 -- T0 -- -- T3 -- T5) PIGLIT: {'result': 'fail' } Reproduce steps: ---------------------------- 1. xinit 2. ./bin/glsl-routing -auto
Test on the latest mesa master branch, It still happens.
Hello Lu Hua, I ran this piglit test on ILK through 100 times and did not see this regression any more. This was with the below setup: $ mesa-debug glxinfo | grep version | grep OpenGL OpenGL version string: 2.1 Mesa 10.7.0-devel (git-8108de4) OpenGL shading language version string: 1.20 OpenGL ES profile version string: OpenGL ES 2.0 Mesa 10.7.0-devel (git-8108de4) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 So would presume this has been subsequently fixed with the passage of Mesa code churn. Unless you can confirm otherwise?
Christophe, Does this issue still happen on your machines?
Can we confirm as sufficiently resolved to close this bug report? No activity in some time.
Let's close this as fixed. It works for Rhys, and it also appears to work in Mark's jenkins lab.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.