Bug 73019 - Distributed Graphics Processing
Summary: Distributed Graphics Processing
Status: RESOLVED NOTABUG
Alias: None
Product: Wayland
Classification: Unclassified
Component: wayland (show other bugs)
Version: unspecified
Hardware: Other All
: medium normal
Assignee: Wayland bug list
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Reported: 2013-12-24 21:45 UTC by John McHugh
Modified: 2014-01-01 22:20 UTC (History)
0 users

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Description John McHugh 2013-12-24 21:45:43 UTC
Use compositor to count the number of times a client commits to a buffer in a given timespan to calculate the framerate of a game to push the graphics up beyond what the hardware can normally handle by itself. Do this on lets say two devices to the point where the framerate would be unplayable. Then synchronize the frames over the network and paint onto a single canvas(monitor/tv). This would be a hardware agnostic approach to distributing the processing for the game in question.
Comment 1 Kristian Høgsberg 2014-01-01 22:20:21 UTC
I'm not sure what you're describing here.  It doesn't sounds like a bug in wayland or weston, so I'll close this.  If you're proposing a new feature, the best approach is to describe the idea on the mailing list, and prototype the functionality.


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