glXDestroyContext leaks memory if context was bound and there was no glXMakeCurrent call before thread termination. Here is sample code for reproduction. // gcc glXDestroyContext-memleak.c -std=gnu99 -lpthread -lGL -lX11 #include <pthread.h> #include <GL/glx.h> #include <unistd.h> GLXContext glc; GLXContext root_glc; Display *dpy; XVisualInfo *xvi; void *thread_func1(void *p) { Window root_wnd = XDefaultRootWindow(dpy); glc = glXCreateContext(dpy, xvi, NULL, GL_TRUE); glXMakeCurrent(dpy, root_wnd, glc); glXDestroyContext(dpy, glc); return NULL; } int main(void) { GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None }; dpy = XOpenDisplay(NULL); xvi = glXChooseVisual(dpy, 0, att); for (int k = 0; k < 30000; k ++) { pthread_t t; pthread_create(&t, NULL, thread_func1, NULL); pthread_join(t, NULL); sleep(1); } return 0; }
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