I tried the same test with software renderer and r300 accelerated renderer. With blender-2.41 in native linux code and blender-2.42-rc2 for windows using wine emulation (works fine too but with the same bug). The bug is mostly on vertex selection. It occurs on blender only when back culling is activated (little cube button titled "limit selection to visible (clipped with depth buffer)"), and only in solid, shaded or textured display (not in wireframe). On this screen capture : http://popolon.free.fr/Selection_bug.png I selected the vertices with b key (rectangle selection) * Up picture is the buggy selection in solid mode. only some vertices are selected more or less randomly. * Bottom picture is the good behavior in wireframe mode (all vertices are selected). Face or edge selection works fine in every cases. There is also a bug with lasso selection, the lasso is drawn on the screen without selecting vertice, and the stroke don't disappear after move up mouse button. I believe blender have to catch an event from Mesa/r300 driver that doesn't come ??? I reported it on bug #6085 first (but with less informations), that was a bug about blender crash, but this bug is closed as blender doesn't crash anymore.
Do you still experience this bug with current cvs ?
Closing, should be fixed (we weren't fallbacking on color logical op).
Mass version move, cvs -> git
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