Created attachment 92633 [details] output System Environment: -------------------------- Platform: Sandybridge Libdrm: (master)libdrm-2.4.52 Mesa: (master)1032c33cb93f1e8839be0f743b81492c2ca87e39 Xserver: (master)xorg-server-1.15.0-1-ga92c6406e7f6c0b74fb1cb9361ad904facc0f722 Xf86_video_intel:(master)2.99.907-46-g2c441079cbd52902d356b652659e2be84726940e Cairo: (master)2a7f133639bed86a29dd9693cb78c0aa42eaff30 Libva: (staging)79ddde6bab54618046f136471c020c08ff4fde50 Libva_intel_driver:(staging)6736a39fce442a8e5abb2a2e99adf56e3965d35f Kernel: (drm-intel-nightly) 164a4cb4c1431a0689f85507868356fae24da638 Bug detailed description: ----------------------------- It fails on Sandybridge with mesa master branch. It doesn't happen on mesa 10.0 branch. Following Webglc cases also fail with same bisect commit: conformance/glsl/functions/glsl-function-step-float.html conformance/glsl/functions/glsl-function-step-gentype.html Bisect shows: 4bd6e0d7c69b304be88996a6c2b96ce7d996e627 is the first bad commit. commit 4bd6e0d7c69b304be88996a6c2b96ce7d996e627 Author: Matt Turner <mattst88@gmail.com> AuthorDate: Sat Dec 21 11:28:05 2013 -0800 Commit: Matt Turner <mattst88@gmail.com> CommitDate: Tue Jan 21 14:20:44 2014 -0800 glsl: Vectorize multiple scalar assignments Reduces vertex shader instruction counts in DOTA2 by 6.42%, L4D2 by 4.61%, and CS:GO by 5.71%. total instructions in shared programs: 1500153 -> 1498191 (-0.13%) instructions in affected programs: 59919 -> 57957 (-3.27%) Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reproduce steps: ---------------------------- 1. xinit 2. ./GTF -width=64 -height=64 -run=GL3Tests/transform_feedback/transform_feedback_max_separate.test
Thanks a bunch for the report! Patch on the mailing list.
Committed as 8e2b8bd0 (forgot to update this bug). Fixed.
Verified.Fixed.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.