Using a texture buffer in mesa 10.1 causes a segfault at st_finalize_texture (st_cb_texture.c:1488). This only appears to occur if the texture buffer is used by the shader. Additionally, if I never unbind and rebind the texture, there is no segfault but the texture buffer still doesn't seem to work properly.
I forgot to add that I am using the r600g driver.
Could you please attach the backtrace?
Oops, I meant mesa 10.0 of course. Here is the backtrace:
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff26296f4 in st_finalize_texture (ctx=0x7ffff1324010, pipe=0xf1b2e0, tObj=0xf25d70) at state_tracker/st_cb_texture.c:1488
1488 state_tracker/st_cb_texture.c: No such file or directory.
#0 0x00007ffff26296f4 in st_finalize_texture (ctx=0x7ffff1324010, pipe=0xf1b2e0, tObj=0xf25d70) at state_tracker/st_cb_texture.c:1488
#1 0x00007ffff26147aa in finalize_textures (st=0xfc5660) at state_tracker/st_atom_texture.c:420
#2 0x00007ffff260d546 in st_validate_state (st=0xfc5660) at state_tracker/st_atom.c:202
#3 0x00007ffff2619c40 in st_Clear (ctx=0x7ffff1324010, mask=2) at state_tracker/st_cb_clear.c:390
#4 0x00007ffff249901a in _mesa_Clear (mask=16384) at main/clear.c:202
#5 0x000000000040970c in sbXU_info ()
#6 0x00007ffff3dd9010 in ?? ()
#7 0x0000000000000000 in ?? ()
Do you have a code sample how to reproduce this?
I do but it's not written in C. Let me try to write something which can reproduce this.
Created attachment 93095 [details]
Vertex shader using texture buffer.
Created attachment 93096 [details]
The segfault appears to occur when glClear is called while a vertex shader expecting a texture buffer is loaded, but no texture is bound. This can be reproduced simply by loading the attached vertex shader and calling glClear.
It appears that loading a shader which expects a texture buffer causes the first texture unit's target to be set to TEXTURE_BUFFER. When st_validate_state is called without a texture bound to this texture unit, st_validate_texture is called on this texture unit's texture object. However st_validate_texture expects a texture object with target TEXTURE_BUFFER to have defined the field BufferObject, causing the null pointer dereference. Unfortunately, I'm not sure where the fault lies here.
Should be fixed with
Indeed. The fix will be backported to stable branches if it hasn't been backported already. Closing.