Bug 74471 - [swrast] piglit ext_texture_array-gen-mipmap regression
Summary: [swrast] piglit ext_texture_array-gen-mipmap regression
Status: RESOLVED DUPLICATE of bug 74769
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: mesa-dev
QA Contact:
URL:
Whiteboard:
Keywords: regression
Depends on:
Blocks:
 
Reported: 2014-02-03 19:23 UTC by Vinson Lee
Modified: 2014-02-10 22:49 UTC (History)
2 users (show)

See Also:
i915 platform:
i915 features:


Attachments

Description Vinson Lee 2014-02-03 19:23:58 UTC
mesa: 595bcf38a6620cc6b69b170bd5c48ace720dd607 (master)

$ ./bin/ext_texture_array-gen-mipmap -auto
Probe at level 0, x 64, y 32, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 1, x 32, y 16, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 2, x 16, y 8, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 3, x 8, y 4, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 4, x 4, y 2, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 5, x 2, y 1, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 6, x 1, y 0, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 7, x 0, y 0, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGBA
Probe at level 0, x 64, y 32, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 1, x 32, y 16, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 2, x 16, y 8, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 3, x 8, y 4, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 4, x 4, y 2, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 5, x 2, y 1, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 6, x 1, y 0, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
Probe at level 7, x 0, y 0, z 0 =  (0, 0, 0, 0), expected (255,255,255,255)
Internal tex format GL_COMPRESSED_RGB
PIGLIT: {'result': 'fail' }


2bf4db1697a02cd58062e0ebac086fda72f29945 is the first bad commit
commit 2bf4db1697a02cd58062e0ebac086fda72f29945
Author: Ian Romanick <ian.d.romanick@intel.com>
Date:   Fri Dec 13 13:40:48 2013 -0800

    meta: Don't use fixed-function to decompress array textures
    
    Array textures can't be used with fixed-function, so don't.  Instead,
    just drop the decompress request on the floor.  This is no worse than
    what was done previously because generating the GL error (in
    _mesa_set_enable) broke everything anyway.
    
    A later patch will get GL_TEXTURE_2D_ARRAY targets working.
    
    Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
    Reviewed-by: Brian Paul <brianp@vmware.com>

:040000 040000 ee023cf7abb440daa69f60646014a81357f39df0 a5fde0128d2b3e8cfb620724b06392d601d0da13 M	src
bisect run success
Comment 1 Ian Romanick 2014-02-10 22:49:52 UTC
Bug #74769 has some more details.

*** This bug has been marked as a duplicate of bug 74769 ***


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