mesa: 595bcf38a6620cc6b69b170bd5c48ace720dd607 (master) $ ./bin/ext_texture_array-gen-mipmap -auto Probe at level 0, x 64, y 32, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGBA Probe at level 1, x 32, y 16, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGBA Probe at level 2, x 16, y 8, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGBA Probe at level 3, x 8, y 4, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGBA Probe at level 4, x 4, y 2, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGBA Probe at level 5, x 2, y 1, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGBA Probe at level 6, x 1, y 0, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGBA Probe at level 7, x 0, y 0, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGBA Probe at level 0, x 64, y 32, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGB Probe at level 1, x 32, y 16, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGB Probe at level 2, x 16, y 8, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGB Probe at level 3, x 8, y 4, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGB Probe at level 4, x 4, y 2, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGB Probe at level 5, x 2, y 1, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGB Probe at level 6, x 1, y 0, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGB Probe at level 7, x 0, y 0, z 0 = (0, 0, 0, 0), expected (255,255,255,255) Internal tex format GL_COMPRESSED_RGB PIGLIT: {'result': 'fail' } 2bf4db1697a02cd58062e0ebac086fda72f29945 is the first bad commit commit 2bf4db1697a02cd58062e0ebac086fda72f29945 Author: Ian Romanick <ian.d.romanick@intel.com> Date: Fri Dec 13 13:40:48 2013 -0800 meta: Don't use fixed-function to decompress array textures Array textures can't be used with fixed-function, so don't. Instead, just drop the decompress request on the floor. This is no worse than what was done previously because generating the GL error (in _mesa_set_enable) broke everything anyway. A later patch will get GL_TEXTURE_2D_ARRAY targets working. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> :040000 040000 ee023cf7abb440daa69f60646014a81357f39df0 a5fde0128d2b3e8cfb620724b06392d601d0da13 M src bisect run success
Bug #74769 has some more details. *** This bug has been marked as a duplicate of bug 74769 ***
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