The game Core Breach http://corebreach.corecode.at/CoreBreach/Try.html player ship's back flames are rendered as large pixels rather than smooth on Mesa DRI Mobile Intel® GM45 Express Chipset. There is a similar bug like this https://bugs.freedesktop.org/show_bug.cgi?id=57548 my guess they are related. System: Ubuntu 13.10 linux 3.12.0-031200-generic Mesa 10.2.0-devel (master branch) xf86-video-intel 2.99.905 Intel GMA 4500MHD (device id: 2a42)
Created attachment 96578 [details] Incorrect rendering on Mesa DRI Mobile Intel® GM45 Express Chipset
just for the record this bug also present in stable Mesa 10
Thanks for the report. Can you capture an apitrace and post it here? http://apitrace.github.io/
apitrace file https://www.mediafire.com/?ebn9ay61765y8jo
correct trace file from apitrace http://www.mediafire.com/download/td6ye6ug8hldwod/flame.trace
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