Discovered by inspection while implementing display list support for ARB_separate_shader_objects. Note the following code in dlist.c: case OPCODE_UNIFORM_1UI: /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ break; case OPCODE_UNIFORM_2UI: /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/ break; case OPCODE_UNIFORM_3UI: /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/ break; case OPCODE_UNIFORM_4UI: /*CALL_Uniform4uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); */ break; Someone should adapt tests/spec/arb_separate_shader_objects/dlist.c to be a (new) tests/spec/gl-3.0/dlist.c to test these functions.
Fixed by: commit f71714022b2cd26bb1892e6a7f3d7308515f210e Author: Timothy Arceri <tarceri@itsqueeze.com> Date: Thu May 10 13:42:16 2018 +1000 mesa: add glUniform*ui{v} support to display lists Fixes: a017c7ecb7ae "mesa: display list support for uint uniforms" Reviewed-by: Marek Olšák <marek.olsak@amd.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78097 Piglit test: commit 6ab75f7eb5e1dccbb773e1739beeb2d7cbd6ad0d Author: Timothy Arceri <tarceri@itsqueeze.com> Date: Thu May 10 13:51:44 2018 +1000 gl-3.0: test glUniform*ui{v} functions are compiled into display lists Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78097
Those new piglit tests are now failing on i965 :(
$ ./bin/gl-3.0-dlist-uint-uniforms -auto -fbo Testing glUniformui GL_COMPILE: scalar mode pre-initialize compiling post-compile verify s data does not match. v2 data does not match. v3 data does not match. v4 data does not match. restore original values post-glCallList verify s data does not match. v2 data does not match. v3 data does not match. v4 data does not match. GL_COMPILE: vector mode pre-initialize compiling post-compile verify s data does not match. v2 data does not match. v3 data does not match. v4 data does not match. restore original values post-glCallList verify s data does not match. v2 data does not match. v3 data does not match. v4 data does not match. GL_COMPILE_AND_EXECUTE: scalar mode pre-initialize compiling post-compile verify restore original values post-glCallList verify s data does not match. v2 data does not match. v3 data does not match. v4 data does not match. GL_COMPILE_AND_EXECUTE: vector mode pre-initialize compiling post-compile verify restore original values post-glCallList verify s data does not match. v2 data does not match. v3 data does not match. v4 data does not match. PIGLIT: {"result": "fail" }
Arg apologies, I was running against the wrong version of Mesa.
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