Created attachment 101904 [details] dmesg When playing xcom native, the game will always crash and return to desktop. I have this message multiple times : EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:2198 r600_shader_from_tgsi - GPR limit exceeded - shader requires 755 registers EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed ! EE ../../../../../../src/gallium/drivers/r600/r600_state_common.c:750 r600_shader_select - Failed to build shader variant (type=1) -12 EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:2198 r600_shader_from_tgsi - GPR limit exceeded - shader requires 755 registers EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed ! I attach dmesg and logfil of the game.
Created attachment 101905 [details] game log file
Does XCOM still crash when you use the memory corruption workaround from https://github.com/knecht/xcom-hacks ? See also: http://steamcommunity.com/app/200510/discussions/0/522730700169435716/
(In reply to comment #2) > Does XCOM still crash when you use the memory corruption workaround from > https://github.com/knecht/xcom-hacks > ? > See also: > http://steamcommunity.com/app/200510/discussions/0/522730700169435716/ hie, since my bug repport the game had an update but this doesn' solved my bug. I have try to use this library, but because i only own Xcom ennemy unknown this won't work. If i try to run like the explanations for ennemy within i have the splash screen and it quits, that is normal cause i don't have this game. So i tried to adapt to the game folders of ennemy unknown. What i've done is : export LD_LIBRARY_PATH="~/.steam/steam/SteamApps/common/XCom-Enemy-Unknown/binaries/linux/x86_64/" cd ~/.steam/steam/SteamApps/common/XCom-Enemy-Unknown LD_PRELOAD=~/Téléchargements/xcom-hacks-master/libxcomfix.so binaries/linux/game.x86_64 szCmd: /bin/sh -c '"/home/nicolas/.steam/steam.sh" "steam://run/200510"' & sh: symbol lookup error: /home/nicolas/Téléchargements/xcom-hacks-master/libxcomfix.so: undefined symbol: dlsym Dumped crashlog to /home/nicolas/.local/share/feral-interactive/XCOM/crashes//19054cf4-ca78-8195-5d709904-5aa26fac.dmp Abandon (core dumped) I assume there need to adapt libxcomfix.so to ennemy unknown, but i have no idea how to do that.
you didn't forget the -ldl when compiling, did you?
Could this be checked again? GPR limit problems should have been improved especially after bug 105371 (for the moment only in mesa-git)
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