Software mesa does not draw ring shadows correctly when the "dot3 arb_vp" path of celestia is used (it is correct with the multitexture path). celestia URL to illustrate the problem: cel://Follow/Sol:Saturn/2004-07-05T19:30:03.15247?x=wD/HrUF01aaUDA&y=SqYVgMhcHkT//////////w&z=VcGc/MmuZR53/////////w&ow=0.790347&ox=0.223412&oy=0.532452&oz=0.204778&select=Sol:Saturn&fov=43.293781&ts=1.000000<d=0&rf=6023&lm=0 Picture how it should about look like: http://www.lepp.cornell.edu/~seb/celestia/gallery-001c.html#5 Mesa just draws a thin line on the planet itself and no shadow on the ring here. Tested with both linux-x86 and linux target.
whatever caused this, I can no longer reproduce it.
Mass version move, cvs -> git
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