mesa: 6ded75ed08aed8a88b638c664efbfe14e0476f37 (master 10.3.0-devel) $ ./bin/glslparsertest tests/spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-repeated-prim.geom fail 1.50 Successfully compiled geometry shader tests/spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-repeated-prim.geom: Shader source: // [config] // expect_result: fail // glsl_version: 1.50 // check_link: false // [end config] // // Tests for invalid input layout qualifiers. // // GLSLangSpec 1.50, section 4.3.8.1 (Input Layout Qualifiers): // "Only one argument is accepted. For example, // layout(triangles) in;" // #version 150 layout(points, points) in; void main() { } PIGLIT: {"result": "fail" } a7e6ec68985dda9ca70c3eeb4fa9d807b67f7c99 is the first bad commit commit a7e6ec68985dda9ca70c3eeb4fa9d807b67f7c99 Author: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Date: Tue Jun 10 08:45:43 2014 +0200 glsl: Add parsing support for multi-stream output in geometry shaders. This implements parsing requirements for multi-stream support in geometry shaders as defined in ARB_gpu_shader5. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> :040000 040000 41fe3b6baf4ff1bf5b30e2cde472315069cfa175 b98a4a332055cd4ffd24d5a951c3fc61db421e1e M src bisect run success
*** This bug has been marked as a duplicate of bug 80778 ***
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