Bug 80936 - "Stalling on GPU for mapping a busy buffer object" message
Summary: "Stalling on GPU for mapping a busy buffer object" message
Status: NEW
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: 10.2
Hardware: Other All
: medium normal
Assignee: Ian Romanick
QA Contact: Intel 3D Bugs Mailing List
Depends on:
Reported: 2014-07-05 06:16 UTC by Cedric Sodhi
Modified: 2014-08-11 05:24 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Note You need to log in before you can comment on or make changes to this bug.
Description Cedric Sodhi 2014-07-05 06:16:59 UTC
I get this message on every call of DrawElements, although I do not map a single buffer throughout the course of the program. The code (not a testcase, but small program) is located here


(depends on CMake, GLFW, Version overrides 3.3/330)

The message is caused by iod/planet.c:660.
Comment 1 Cedric Sodhi 2014-07-05 06:56:56 UTC
RadeonHD 4890 does not emit any such warning.
Comment 2 Matt Turner 2014-08-11 03:01:35 UTC
(In reply to comment #1)
> RadeonHD 4890 does not emit any such warning.

Yeah, it's coming from perf_debug() in i965, which is supposed to alert application developers to performance problems in their applications.

Your application has now changed significantly since this was filed, so I can't even be sure there's still a problem.

I tried to run your program, but it asserts, presumably not able to find the shaders. Unclear to me how I'm supposed to run it.
Comment 3 Cedric Sodhi 2014-08-11 05:24:34 UTC
Practically it might not be a problem, but I assume it may become one at any time again. In order for it to find the shaders, you have to `make install`:

mkdir build
cd build
cmake -D CMAKE_INSTALL_PREFIX=../install ..

Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.