Bug 82626 - [IVB] Guild Wars 2 hang (rare)
Summary: [IVB] Guild Wars 2 hang (rare)
Status: RESOLVED INVALID
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: unspecified
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Intel 3D Bugs Mailing List
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2014-08-14 17:07 UTC by Tero Pelander
Modified: 2017-02-10 22:39 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
contents of /sys/class/drm/card0/error (2.29 MB, text/plain)
2014-08-14 17:07 UTC, Tero Pelander
Details

Description Tero Pelander 2014-08-14 17:07:10 UTC
Created attachment 104627 [details]
contents of /sys/class/drm/card0/error

Bug description:
Playing "Guild Wars 2" under Wine v1.6.2 causes program to crash and
dmesg message "stuck on render ring". Occurs on average once every 7 
hours.


System environment:
-- chipset: Intel Corporation 7 Series/C210 Series Chipset ; Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
-- system architecture: 64-bit (but Gw2.exe is 32 bit!)
-- xf86-video-intel: 2.99.911
-- xserver: 1.15.1
-- mesa: 10.1.1 [32 & 64 bit]
-- libdrm: 2.4.52 [32 & 64 bit]
-- kernel: 3.16.0
-- Linux distribution: Gentoo
-- Display connector: displayport

Reproducing steps:
Occurs randomly while playing but mostly when there is a lot effects to
display.

Additional info:
Attachment _sys_class_drm_card0_error.txt contains the contents of
/sys/class/drm/card0/error.

dmesg text:
11536.104980] [drm] stuck on render ring
[11536.105595] [drm] GPU HANG: ecode 0:0x85ff1c1a, in Gw2.exe [1912], reason: Ring hung, action: reset
[11536.105596] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[11536.105597] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[11536.105597] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[11536.105598] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[11536.105598] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[11538.105899] [drm] Enabling RC6 states: RC6 on, RC6p on, RC6pp off
[11542.111752] [drm] stuck on render ring
[11542.112397] [drm] GPU HANG: ecode 0:0x85ff1c1a, in Gw2.exe [1912], reason: Ring hung, action: reset
[11544.113061] [drm] Enabling RC6 states: RC6 on, RC6p on, RC6pp off
Comment 1 Matt Turner 2016-11-03 18:01:53 UTC
Please test a new version of Mesa (12 or 13) and mark as REOPENED
if you can reproduce and RESOLVED/* if you cannot reproduce.

If you can reproduce, please capture and upload an apitrace (https://github.com/apitrace/apitrace) so that we can easily reproduce as well.
Comment 2 Annie 2017-02-10 22:39:09 UTC
Dear Reporter,

This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested.

Thank you.


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