mesa: 12a679a6f61259d833b0d9098b9f6e2607611cc6 (master 10.4.0-devel) $ ./bin/shader_runner tests/shaders/glsl-uniform-initializer-6.shader_test -auto Probe color at (0,0) Expected: 0.000000 1.000000 0.000000 0.000000 Observed: 0.000000 0.000000 0.000000 0.000000 PIGLIT: {"result": "fail" } 9e2e7c7dc0ff08a2066435dd519502340955bbd2 is the first bad commit commit 9e2e7c7dc0ff08a2066435dd519502340955bbd2 Author: Matt Turner <mattst88@gmail.com> Date: Fri Aug 8 19:46:05 2014 -0700 glsl: Use UniformBooleanTrue value for uniform initializers. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> :040000 040000 16675d631f977bec6d671bd8dc577b5372d93d71 05f53d9e7fa6cd90a955125380b647116d102087 M src bisect run success
I sent a fix for this to the mesa-dev list.
Marek's patch in the list fixes this.
(In reply to comment #2) > Marek's patch in the list fixes this. The patch has been pushed as d67db73458c8d66861b97675660289a9555695. Closing.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.