Created attachment 106704 [details] output System Environment: -------------------------- Platform: BSW Libdrm: (master)libdrm-2.4.56-29-g666788a6062de62aa0b3560760fbb0903167a319 Mesa: (master)d69faf851fff5d41086c9940b2fcf2aa72c40e60 Xserver:(master)xorg-server-1.16.0-317-geaee6572beefca240c42791f9a3a6e547bedd410 Xf86_video_intel:(master)2.99.916-52-g376037e6336dfc3b32c51b774ab8a80f64390e02 Libva: (master)e0d25ece01e7aba819c910e98c4fb4706cdab055 Libva_intel_driver:(master)bc2e06ef0f89b264fe968fbff4f06e425385c3d8 Kernel: (drm-intel-nightly)c5660b4ad395f1e34eacc22cf81c687edfc9c83c Bug detailed description: --------------------------- It fails on BSW with mesa master branch, works well on BDW. spec_ARB_framebuffer_object_fbo-attachments-blit-scaled-linear also fails. Reproduce steps: ------------------------- 1. xinit 2. bin/fbo-blit-scaled-linear -fbo -auto
Please retest with latest mesa master
Test on the latest Mesa master(commit: c88385603ae8d983314b736a9459bbf7d002cf11), it works well. [root@x-bsw01 piglit]# bin/fbo-blit-scaled-linear -fbo -auto Left Image: Linear scaled blit using glBlitFramebuffer. Right Image: Linear scaled blit using glsl. Attachment = TEXTURE, scale = 0.100000, result = pass Attachment = TEXTURE, scale = 0.200000, result = pass Attachment = TEXTURE, scale = 0.300000, result = pass Attachment = TEXTURE, scale = 0.400000, result = pass Attachment = TEXTURE, scale = 0.500000, result = pass Attachment = TEXTURE, scale = 0.600000, result = pass Attachment = TEXTURE, scale = 0.700000, result = pass Attachment = TEXTURE, scale = 0.800000, result = pass Attachment = TEXTURE, scale = 0.900000, result = pass Attachment = TEXTURE, scale = 1.000000, result = pass Attachment = TEXTURE, scale = 1.100000, result = pass Attachment = TEXTURE, scale = 1.200000, result = pass Attachment = TEXTURE, scale = 1.300000, result = pass Attachment = TEXTURE, scale = 1.400000, result = pass Attachment = TEXTURE, scale = 1.500000, result = pass Attachment = TEXTURE, scale = 1.600000, result = pass Attachment = TEXTURE, scale = 1.700000, result = pass Attachment = TEXTURE, scale = 1.800000, result = pass Attachment = TEXTURE, scale = 1.900000, result = pass Attachment = TEXTURE, scale = 2.000000, result = pass Attachment = TEXTURE, scale = 2.100000, result = pass Attachment = TEXTURE, scale = 2.200000, result = pass Attachment = TEXTURE, scale = 2.300000, result = pass Attachment = TEXTURE, scale = 2.400000, result = pass Attachment = TEXTURE, scale = 2.500000, result = pass Attachment = RENDERBUFFER, scale = 0.100000, result = pass Attachment = RENDERBUFFER, scale = 0.200000, result = pass Attachment = RENDERBUFFER, scale = 0.300000, result = pass Attachment = RENDERBUFFER, scale = 0.400000, result = pass Attachment = RENDERBUFFER, scale = 0.500000, result = pass Attachment = RENDERBUFFER, scale = 0.600000, result = pass Attachment = RENDERBUFFER, scale = 0.700000, result = pass Attachment = RENDERBUFFER, scale = 0.800000, result = pass Attachment = RENDERBUFFER, scale = 0.900000, result = pass Attachment = RENDERBUFFER, scale = 1.000000, result = pass Attachment = RENDERBUFFER, scale = 1.100000, result = pass Attachment = RENDERBUFFER, scale = 1.200000, result = pass Attachment = RENDERBUFFER, scale = 1.300000, result = pass Attachment = RENDERBUFFER, scale = 1.400000, result = pass Attachment = RENDERBUFFER, scale = 1.500000, result = pass Attachment = RENDERBUFFER, scale = 1.600000, result = pass Attachment = RENDERBUFFER, scale = 1.700000, result = pass Attachment = RENDERBUFFER, scale = 1.800000, result = pass Attachment = RENDERBUFFER, scale = 1.900000, result = pass Attachment = RENDERBUFFER, scale = 2.000000, result = pass Attachment = RENDERBUFFER, scale = 2.100000, result = pass Attachment = RENDERBUFFER, scale = 2.200000, result = pass Attachment = RENDERBUFFER, scale = 2.300000, result = pass Attachment = RENDERBUFFER, scale = 2.400000, result = pass Attachment = RENDERBUFFER, scale = 2.500000, result = pass PIGLIT: {"result": "pass" }
Verified.Fixed.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.