HS/SW setup: - HSW GT3e - Mesa git from 2014-09-30 - Ubuntu 14.04 Test-case: - Build ogl-samples test-suite from: https://github.com/g-truc/ogl-samples.git - Run following test: build/Release/gl-400-fbo-rtt-texture-array Actual result: - "Vertex shader triggered register spilling. Try reducing number of live vec4 value to improve performance." Expected result: - No register spilling with this simple vertex shader Vertex shader is this: https://github.com/g-truc/ogl-samples/blob/master/data/gl-400/rtt-array.vert Code for the test is here: https://github.com/g-truc/ogl-samples/blob/master/tests/gl-400-fbo-rtt-texture-array.cpp Same thing happens also with the other tests using gl_VertexID as array index to small const array, for example with gl-320-draw-without-vertex-attrib test: https://github.com/g-truc/ogl-samples/blob/master/data/gl-320/draw-without-vertex-attrib.vert (which doesn't require setting these like gl-400-fbo-rtt* tests do: MESA_GL_VERSION_OVERRIDE=4.00 MESA_GLSL_VERSION_OVERRIDE=400 )
*** This bug has been marked as a duplicate of bug 77957 ***
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