Created attachment 107767 [details]
I am using weston 1.6.0, I encountered a problem with weston running on fbdev backend after weston prints "unexpectedly large timestamp jump".
for weston, I use animation=zoom, if I use "fade", then there is no such issue.
for client egl applications, I use a script to launch two applications one by one, the first application draws one frame to the screen and then exits, the second application draws a very complicated scene that will take more than 2 seconds for GPU to finish.
so when the second application runs, the weston desktop still keeps the first application's image, and then weston crashes.
I can provide more information if required
If you can still reproduce this, can you please try running under Valgrind?
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