I tried launching the Second Life viewer (Kokua 3.7.8 x64) using the latest GIT version of MESA, and noticed the viewer crashes as soon as it's time to render the world. The crash only happens when Basic Shaders are enabled. The only relevant message printed in the console appears to be: /home/mircea/Games/SecondLife/Kokua/kokua: line 151: 14351 Segmentation fault LD_LIBRARY_PATH="`pwd`"/lib64:"`pwd`"/lib32:"${LD_LIBRARY_PATH}" $LL_WRAPPER bin/do-not-directly-run-kokua-bin *** Bad shutdown. *** A GIT bisect leads to the following commit being at fault: 73dd50acf6d244979c2a657906aa56d3ac60d550 is the first bad commit commit 73dd50acf6d244979c2a657906aa56d3ac60d550 Author: Tapani Pälli <tapani.palli@intel.com> Date: Wed Aug 6 09:46:54 2014 +0300 glsl: implement switch flow control using a loop Patch removes old variable based logic for handling a break inside switch. Switch is put inside a loop so that existing infrastructure for loop flow control can be used for the switch, now also dead code elimination works properly. Possible 'continue' call inside a switch needs now special handling which is taken care of by detecting continue, breaking out and calling continue for the outside loop. v2: remove one unnecessary ir_expression (Curro) Fixes following Piglit tests: fs-exec-after-break.shader_test fs-conditional-break.shader_test No Piglit or es3conform regressions. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Francisco Jerez <currojerez@riseup.net> :040000 040000 eac8a47066723ff804317ef11bb006dd0bb80d0f b73ed6cc78a66c54d684635f69a358fd54f65929 M src
Seems like you're not the only person hitting this. Shawn Starr has reported same/similar crash, and bisected to the exact same commit. *** This bug has been marked as a duplicate of bug 86089 ***
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