Gameplay Football http://www.indiedb.com/games/gameplay-football http://www.properlydecent.com/downloads/ uses GLSL 1.30 and OpenGL 3.2 crashes with the following terminal output [Notice] in [WorkerThread::operator()()]: Starting worker thread [Notice] in [WorkerThread::operator()()]: Starting worker thread [Notice] in [SystemManager::RegisterSystem]: Added system named 'GraphicsSystem' [Notice] in [SystemManager::RegisterSystem]: Added system named 'AudioSystem' [Notice] in [OpenGLRenderer3D::operator()()]: Starting OpenGLRenderer3D thread shader compilation info: 0:167(13): error: syntax error, unexpected SAMPLE, expecting ',' or ';' [FATAL ERROR !!! N00000!!!] in [OpenGLRenderer3D::LoadShader]: Could not compile fragment program: ambient System: Kubuntu 14.10 Linux kernel 3.16.0-29-generic Mesa 10.5.0-devel (git-7a182d2) using oibaf ppa https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers X.Org X Server 1.16.0 Intel Bay Trail, device id: 0f31 glxinfo output: name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Bay Trail OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.0-devel (git-7a182d2 2015-01-19 utopic-oibaf-ppa) OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, GL_ARB_sync, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_INTEL_performance_query, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc OpenGL version string: 3.0 Mesa 10.5.0-devel (git-7a182d2 2015-01-19 utopic-oibaf-ppa) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_performance_query, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.0-devel (git-7a182d2 2015-01-19 utopic-oibaf-ppa) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_INTEL_performance_query, GL_KHR_context_flush_control, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_npot, GL_OES_vertex_array_object 20 GLX Visuals visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat ---------------------------------------------------------------------------- 0x020 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x021 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x09b 24 tc 0 32 0 r y . 8 8 8 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The game seems to work for me except that it has lots of fuzzy artefacts. I think that is a different problem though. The line that it is complaining about looks like this: for (float sample = 0; sample < numSamples; sample++) { If you enable GL_ARB_gpu_shader5 then I think sample becomes a reserved word because it is a type qualifier so it makes sense that it wouldn't compile. However the shader is not enabling that extension and it is using GLSL version 1.2. Your report says that it is using GLSL 1.3. I wonder if the game has changed since you tried it? I am using Public Beta 08. What version are you using?
(In reply to Neil Roberts from comment #1) > The game seems to work for me except that it has lots of fuzzy artefacts. I > think that is a different problem though. > > The line that it is complaining about looks like this: > > for (float sample = 0; sample < numSamples; sample++) { > > If you enable GL_ARB_gpu_shader5 then I think sample becomes a reserved word > because it is a type qualifier so it makes sense that it wouldn't compile. > However the shader is not enabling that extension and it is using GLSL > version 1.2. Your report says that it is using GLSL 1.3. I wonder if the > game has changed since you tried it? I am using Public Beta 08. What version > are you using? You are right I statement about game's OpenGL and GLSL version is incorrect. I am using the same version as you. So how do I skip crashing the game, why it starts for you not for me?
It sounds like force_glsl_extensions_warn is set in the drirc or in the environment. This is a work-around for some applications that forces all GLSL extensions to be implicitly enabled. You should double check your configuration.
(In reply to Ian Romanick from comment #3) > It sounds like force_glsl_extensions_warn is set in the drirc or in the > environment. This is a work-around for some applications that forces all > GLSL extensions to be implicitly enabled. > > You should double check your configuration. yeah, the game now starts with force_glsl_extensions_warn disabled but now it crashes while loading a match giving the following terminal output: emamk@emamk-workstation-PC:~/Downloads/GameplayFootballPublicBeta08$ ./football INIT [Notice] in [SystemManager::RegisterSystem]: Added system named 'GraphicsSystem' [Notice] in [SystemManager::RegisterSystem]: Added system named 'AudioSystem' [Notice] in [OpenGLRenderer3D::operator()()]: Starting OpenGLRenderer3D thread [Notice] in [WorkerThread::operator()()]: Starting worker thread [Notice] in [WorkerThread::operator()()]: Starting worker thread [Notice] in [GraphicsSystem::Initialize]: Created context, resolution 800 * 600 @ 32 bpp [Notice] in [OpenALRenderer::operator()()]: Starting OpenALRenderer thread [Notice] in [GraphicsTask::operator()()]: Starting GraphicsSystemTask thread [Notice] in [AudioSystem::Initialize]: Created context RUN removing unused resource 'image_intro' removing unused resource 'image_introsource' removing unused resource 'image_intro' [Notice] in [Match::Match]: Starting Match [Notice] in [Match::Match]: Creating dynamicNode [Notice] in [Match::Match]: Adding debugpilons [Notice] in [Match::Match]: Creating a ball [Notice] in [Ball::Ball]: Loading ball object [Notice] in [Ball::Ball]: Loading ball sounds wav data: 43560 bytes, 2 channels, 16 bits, 44100 freq wav data: 80040 bytes, 2 channels, 16 bits, 44100 freq [Notice] in [Match::Match]: Loading player animations [Notice] in [AnimCollection::Load]: Loading utility player [Notice] in [AnimCollection::Load]: Parsing animation directory [Notice] in [AnimCollection::Load]: Loading animations [Notice] in [AnimCollection::Load]: Deleting base anim [Notice] in [AnimCollection::Load]: Ready [Notice] in [Match::Match]: Loading fullbody object [Notice] in [Match::Match]: Fullbody object: getting vertex colors loading vertex colors.. 1 [Notice] in [Match::Match]: Creating teams/players [Notice] in [Team::Team]: Loading player template instance [Notice] in [Team::Team]: Creating players prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 removing unused resource 'caption_controllerselect_t1' removing unused resource 'caption_controllerselect_t2' removing unused resource 'darkblonde.png' removing unused resource 'image_controller0' removing unused resource 'image_controller0source' removing unused resource 'image_gameover_bg' removing unused resource 'image_gameover_bgsource' removing unused resource 'matchoptions_button_start' removing unused resource 'matchoptions_button_startcaption' removing unused resource 'matchoptions_caption' removing unused resource 'matchoptions_image_bg1' removing unused resource 'matchoptions_image_bg1source' removing unused resource 'matchoptions_slider_difficulty' removing unused resource 'matchoptions_slider_matchtime' removing unused resource 'teamselect_button_start1' removing unused resource 'teamselect_button_start1caption' removing unused resource 'teamselect_button_start2' removing unused resource 'teamselect_button_start2caption' removing unused resource 'teamselect_caption_p1' removing unused resource 'teamselect_caption_p2' removing unused resource 'teamselect_iconselector_competition1_entry_1' removing unused resource 'teamselect_iconselector_competition1_entry_1source' removing unused resource 'teamselect_iconselector_competition1_entry_2' removing unused resource 'teamselect_iconselector_competition1_entry_2source' removing unused resource 'teamselect_iconselector_competition1_entry_3' removing unused resource 'teamselect_iconselector_competition1_entry_3source' removing unused resource 'teamselect_iconselector_competition1_entry_4' removing unused resource 'teamselect_iconselector_competition1_entry_4source' removing unused resource 'teamselect_iconselector_competition1bg' removing unused resource 'teamselect_iconselector_competition1caption' removing unused resource 'teamselect_iconselector_competition1selectedcaption' removing unused resource 'teamselect_iconselector_competition2_entry_1' removing unused resource 'teamselect_iconselector_competition2_entry_1source' removing unused resource 'teamselect_iconselector_competition2_entry_2' removing unused resource 'teamselect_iconselector_competition2_entry_2source' removing unused resource 'teamselect_iconselector_competition2_entry_3' removing unused resource 'teamselect_iconselector_competition2_entry_3source' removing unused resource 'teamselect_iconselector_competition2_entry_4' removing unused resource 'teamselect_iconselector_competition2_entry_4source' removing unused resource 'teamselect_iconselector_competition2bg' removing unused resource 'teamselect_iconselector_competition2caption' removing unused resource 'teamselect_iconselector_competition2selectedcaption' removing unused resource 'teamselect_iconselector_team1_entry_1' removing unused resource 'teamselect_iconselector_team1_entry_1source' removing unused resource 'teamselect_iconselector_team1_entry_2' removing unused resource 'teamselect_iconselector_team1_entry_2source' removing unused resource 'teamselect_iconselector_team1_entry_3' removing unused resource 'teamselect_iconselector_team1_entry_3source' removing unused resource 'teamselect_iconselector_team1bg' removing unused resource 'teamselect_iconselector_team1caption' removing unused resource 'teamselect_iconselector_team1selectedcaption' removing unused resource 'teamselect_iconselector_team2_entry_1' removing unused resource 'teamselect_iconselector_team2_entry_10' removing unused resource 'teamselect_iconselector_team2_entry_10source' removing unused resource 'teamselect_iconselector_team2_entry_1source' removing unused resource 'teamselect_iconselector_team2_entry_2' removing unused resource 'teamselect_iconselector_team2_entry_2source' removing unused resource 'teamselect_iconselector_team2_entry_3' removing unused resource 'teamselect_iconselector_team2_entry_3source' removing unused resource 'teamselect_iconselector_team2_entry_9' removing unused resource 'teamselect_iconselector_team2_entry_9source' removing unused resource 'teamselect_iconselector_team2bg' removing unused resource 'teamselect_iconselector_team2caption' removing unused resource 'teamselect_iconselector_team2selectedcaption' removing unused resource 'teamselect_image_bg1' removing unused resource 'teamselect_image_bg1source' removing unused resource 'teamselect_image_bg2' removing unused resource 'teamselect_image_bg2source' removing unused resource 'caption_controllerselect_t1' removing unused resource 'caption_controllerselect_t2' removing unused resource 'image_controller0' removing unused resource 'image_gameover_bg' removing unused resource 'matchoptions_button_start' removing unused resource 'matchoptions_button_startcaption' removing unused resource 'matchoptions_caption' removing unused resource 'matchoptions_image_bg1' removing unused resource 'matchoptions_slider_difficulty' removing unused resource 'matchoptions_slider_matchtime' removing unused resource 'teamselect_button_start1' removing unused resource 'teamselect_button_start1caption' removing unused resource 'teamselect_button_start2' removing unused resource 'teamselect_button_start2caption' removing unused resource 'teamselect_caption_p1' removing unused resource 'teamselect_caption_p2' removing unused resource 'teamselect_iconselector_competition1_entry_1' removing unused resource 'teamselect_iconselector_competition1_entry_2' removing unused resource 'teamselect_iconselector_competition1_entry_3' removing unused resource 'teamselect_iconselector_competition1_entry_4' removing unused resource 'teamselect_iconselector_competition1bg' removing unused resource 'teamselect_iconselector_competition1caption' removing unused resource 'teamselect_iconselector_competition1selectedcaption' removing unused resource 'teamselect_iconselector_competition2_entry_1' removing unused resource 'teamselect_iconselector_competition2_entry_2' removing unused resource 'teamselect_iconselector_competition2_entry_3' removing unused resource 'teamselect_iconselector_competition2_entry_4' removing unused resource 'teamselect_iconselector_competition2bg' removing unused resource 'teamselect_iconselector_competition2caption' removing unused resource 'teamselect_iconselector_competition2selectedcaption' removing unused resource 'teamselect_iconselector_team1_entry_1' removing unused resource 'teamselect_iconselector_team1_entry_2' removing unused resource 'teamselect_iconselector_team1_entry_3' removing unused resource 'teamselect_iconselector_team1bg' removing unused resource 'teamselect_iconselector_team1caption' removing unused resource 'teamselect_iconselector_team1selectedcaption' removing unused resource 'teamselect_iconselector_team2_entry_1' removing unused resource 'teamselect_iconselector_team2_entry_10' removing unused resource 'teamselect_iconselector_team2_entry_2' removing unused resource 'teamselect_iconselector_team2_entry_3' removing unused resource 'teamselect_iconselector_team2_entry_9' removing unused resource 'teamselect_iconselector_team2bg' removing unused resource 'teamselect_iconselector_team2caption' removing unused resource 'teamselect_iconselector_team2selectedcaption' removing unused resource 'teamselect_image_bg1' removing unused resource 'teamselect_image_bg2' prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 [Notice] in [Team::Team]: Loading player template instance [Notice] in [Team::Team]: Creating players prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 [Notice] in [Match::Match]: Creating referee/linesmen models prepare full body model.. 12345 prepare full body model.. 12345 prepare full body model.. 12345 [Notice] in [Match::Match]: Creating camera objects framebuffer error state #36053 framebuffer error state #36053 [Notice] in [Match::Match]: Loading stadium removing unused resource 'black.png' removing unused resource 'blonde.png' intel_do_flush_locked failed: Input/output error AL lib: ALc.c:2325: exit(): closing 1 Device AL lib: ALc.c:2247: alcCloseDevice(): destroying 1 Context(s) AL lib: ALc.c:1848: alcDestroyContext(): deleting 2 Source(s) AL lib: ALc.c:2257: alcCloseDevice(): deleting 2 Buffer(s)
Dear Reporter, This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested. Thank you.
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