Bug 88628 - Gameplay-football crashes while starting
Summary: Gameplay-football crashes while starting
Status: RESOLVED INVALID
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Ian Romanick
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2015-01-20 12:36 UTC by Md Imam Hossain
Modified: 2017-02-10 22:38 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments

Description Md Imam Hossain 2015-01-20 12:36:40 UTC
Gameplay Football

http://www.indiedb.com/games/gameplay-football
http://www.properlydecent.com/downloads/

uses GLSL 1.30 and OpenGL 3.2 crashes with the following terminal output

[Notice] in [WorkerThread::operator()()]: Starting worker thread
[Notice] in [WorkerThread::operator()()]: Starting worker thread
[Notice] in [SystemManager::RegisterSystem]: Added system named 'GraphicsSystem'
[Notice] in [SystemManager::RegisterSystem]: Added system named 'AudioSystem'
[Notice] in [OpenGLRenderer3D::operator()()]: Starting OpenGLRenderer3D thread
shader compilation info: 0:167(13): error: syntax error, unexpected SAMPLE, expecting ',' or ';'

[FATAL ERROR !!! N00000!!!] in [OpenGLRenderer3D::LoadShader]: Could not compile fragment program: ambient

System:


Kubuntu 14.10
Linux kernel 3.16.0-29-generic
Mesa 10.5.0-devel (git-7a182d2) using oibaf ppa

https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers

X.Org X Server 1.16.0

Intel Bay Trail, device id: 0f31

glxinfo output:

name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Bay Trail 
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.0-devel (git-7a182d2 2015-01-19 utopic-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
    GL_AMD_draw_buffers_blend, GL_AMD_performance_monitor, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, 
    GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, 
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control, 
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, 
    GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, 
    GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, 
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, 
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, 
    GL_ARB_shader_objects, GL_ARB_shader_texture_lod, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
    GL_ARB_sync, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_float, 
    GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, 
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, 
    GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ATI_blend_equation_separate, 
    GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_blend_equation_separate, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
    GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, 
    GL_EXT_shader_integer_mix, GL_EXT_texture_array, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
    GL_INTEL_performance_query, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, 
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, 
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 10.5.0-devel (git-7a182d2 2015-01-19 utopic-oibaf-ppa)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
    GL_AMD_draw_buffers_blend, GL_AMD_performance_monitor, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, 
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, 
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, 
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, 
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, 
    GL_ARB_derivative_control, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_get_program_binary, GL_ARB_half_float_pixel, 
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, 
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, 
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, 
    GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
    GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_INTEL_performance_query, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, 
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_primitive_restart, GL_NV_texgen_reflection, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.0-devel (git-7a182d2 2015-01-19 utopic-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
    GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer, 
    GL_EXT_draw_buffers, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, 
    GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, 
    GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
    GL_EXT_unpack_subimage, GL_INTEL_performance_query, 
    GL_KHR_context_flush_control, GL_NV_draw_buffers, 
    GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_OES_EGL_image, 
    GL_OES_EGL_image_external, GL_OES_compressed_ETC1_RGB8_texture, 
    GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, 
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, 
    GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, 
    GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, 
    GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_npot, 
    GL_OES_vertex_array_object

20 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x020 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x021 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x09b 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x09c 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x09d 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x09e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x09f 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x0a0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x0a1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0a2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x0a4 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x0a5 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0a6 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x0a7 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x0a8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x06e 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None

44 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x06f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x070  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x071  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x072  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x073  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x074  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x075 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x076 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x077 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x078 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x079  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x07a  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
0x07b 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x07c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x07d  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 None
0x07e  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 None
0x07f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 None
0x080  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 None
0x081 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x082 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x083 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x084 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x085  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x086  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x087  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x088  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x089  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x08a  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x08b 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x08c 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x08d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x08e 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x08f  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x090  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
0x091 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x092 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x093  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 None
0x094  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 None
0x095  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 None
0x096  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 None
0x097 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x098 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x099 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x09a 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
Comment 1 Neil Roberts 2015-01-20 17:26:06 UTC
The game seems to work for me except that it has lots of fuzzy artefacts. I think that is a different problem though.

The line that it is complaining about looks like this:

  for (float sample = 0; sample < numSamples; sample++) {

If you enable GL_ARB_gpu_shader5 then I think sample becomes a reserved word because it is a type qualifier so it makes sense that it wouldn't compile. However the shader is not enabling that extension and it is using GLSL version 1.2. Your report says that it is using GLSL 1.3. I wonder if the game has changed since you tried it? I am using Public Beta 08. What version are you using?
Comment 2 Md Imam Hossain 2015-01-20 22:25:51 UTC
(In reply to Neil Roberts from comment #1)
> The game seems to work for me except that it has lots of fuzzy artefacts. I
> think that is a different problem though.
> 
> The line that it is complaining about looks like this:
> 
>   for (float sample = 0; sample < numSamples; sample++) {
> 
> If you enable GL_ARB_gpu_shader5 then I think sample becomes a reserved word
> because it is a type qualifier so it makes sense that it wouldn't compile.
> However the shader is not enabling that extension and it is using GLSL
> version 1.2. Your report says that it is using GLSL 1.3. I wonder if the
> game has changed since you tried it? I am using Public Beta 08. What version
> are you using?

You are right I statement about game's OpenGL and GLSL version is incorrect. I am using the same version as you. So how do I skip crashing the game, why it starts for you not for me?
Comment 3 Ian Romanick 2015-01-21 00:13:02 UTC
It sounds like force_glsl_extensions_warn is set in the drirc or in the environment.  This is a work-around for some applications that forces all GLSL extensions to be implicitly enabled.

You should double check your configuration.
Comment 4 Md Imam Hossain 2015-01-21 11:49:16 UTC
(In reply to Ian Romanick from comment #3)
> It sounds like force_glsl_extensions_warn is set in the drirc or in the
> environment.  This is a work-around for some applications that forces all
> GLSL extensions to be implicitly enabled.
> 
> You should double check your configuration.

yeah, the game now starts with force_glsl_extensions_warn disabled but now it crashes while loading a match giving the following terminal output:

emamk@emamk-workstation-PC:~/Downloads/GameplayFootballPublicBeta08$ ./football INIT
[Notice] in [SystemManager::RegisterSystem]: Added system named 'GraphicsSystem'
[Notice] in [SystemManager::RegisterSystem]: Added system named 'AudioSystem'
[Notice] in [OpenGLRenderer3D::operator()()]: Starting OpenGLRenderer3D thread
[Notice] in [WorkerThread::operator()()]: Starting worker thread
[Notice] in [WorkerThread::operator()()]: Starting worker thread
[Notice] in [GraphicsSystem::Initialize]: Created context, resolution 800 * 600 @ 32 bpp
[Notice] in [OpenALRenderer::operator()()]: Starting OpenALRenderer thread
[Notice] in [GraphicsTask::operator()()]: Starting GraphicsSystemTask thread
[Notice] in [AudioSystem::Initialize]: Created context
RUN
removing unused resource 'image_intro'
removing unused resource 'image_introsource'
removing unused resource 'image_intro'
[Notice] in [Match::Match]: Starting Match
[Notice] in [Match::Match]: Creating dynamicNode
[Notice] in [Match::Match]: Adding debugpilons
[Notice] in [Match::Match]: Creating a ball
[Notice] in [Ball::Ball]: Loading ball object
[Notice] in [Ball::Ball]: Loading ball sounds
wav data: 43560 bytes, 2 channels, 16 bits, 44100 freq
wav data: 80040 bytes, 2 channels, 16 bits, 44100 freq
[Notice] in [Match::Match]: Loading player animations
[Notice] in [AnimCollection::Load]: Loading utility player
[Notice] in [AnimCollection::Load]: Parsing animation directory
[Notice] in [AnimCollection::Load]: Loading animations
[Notice] in [AnimCollection::Load]: Deleting base anim
[Notice] in [AnimCollection::Load]: Ready
[Notice] in [Match::Match]: Loading fullbody object
[Notice] in [Match::Match]: Fullbody object: getting vertex colors
loading vertex colors.. 1
[Notice] in [Match::Match]: Creating teams/players
[Notice] in [Team::Team]: Loading player template instance
[Notice] in [Team::Team]: Creating players
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
removing unused resource 'caption_controllerselect_t1'
removing unused resource 'caption_controllerselect_t2'
removing unused resource 'darkblonde.png'
removing unused resource 'image_controller0'
removing unused resource 'image_controller0source'
removing unused resource 'image_gameover_bg'
removing unused resource 'image_gameover_bgsource'
removing unused resource 'matchoptions_button_start'
removing unused resource 'matchoptions_button_startcaption'
removing unused resource 'matchoptions_caption'
removing unused resource 'matchoptions_image_bg1'
removing unused resource 'matchoptions_image_bg1source'
removing unused resource 'matchoptions_slider_difficulty'
removing unused resource 'matchoptions_slider_matchtime'
removing unused resource 'teamselect_button_start1'
removing unused resource 'teamselect_button_start1caption'
removing unused resource 'teamselect_button_start2'
removing unused resource 'teamselect_button_start2caption'
removing unused resource 'teamselect_caption_p1'
removing unused resource 'teamselect_caption_p2'
removing unused resource 'teamselect_iconselector_competition1_entry_1'
removing unused resource 'teamselect_iconselector_competition1_entry_1source'
removing unused resource 'teamselect_iconselector_competition1_entry_2'
removing unused resource 'teamselect_iconselector_competition1_entry_2source'
removing unused resource 'teamselect_iconselector_competition1_entry_3'
removing unused resource 'teamselect_iconselector_competition1_entry_3source'
removing unused resource 'teamselect_iconselector_competition1_entry_4'
removing unused resource 'teamselect_iconselector_competition1_entry_4source'
removing unused resource 'teamselect_iconselector_competition1bg'
removing unused resource 'teamselect_iconselector_competition1caption'
removing unused resource 'teamselect_iconselector_competition1selectedcaption'
removing unused resource 'teamselect_iconselector_competition2_entry_1'
removing unused resource 'teamselect_iconselector_competition2_entry_1source'
removing unused resource 'teamselect_iconselector_competition2_entry_2'
removing unused resource 'teamselect_iconselector_competition2_entry_2source'
removing unused resource 'teamselect_iconselector_competition2_entry_3'
removing unused resource 'teamselect_iconselector_competition2_entry_3source'
removing unused resource 'teamselect_iconselector_competition2_entry_4'
removing unused resource 'teamselect_iconselector_competition2_entry_4source'
removing unused resource 'teamselect_iconselector_competition2bg'
removing unused resource 'teamselect_iconselector_competition2caption'
removing unused resource 'teamselect_iconselector_competition2selectedcaption'
removing unused resource 'teamselect_iconselector_team1_entry_1'
removing unused resource 'teamselect_iconselector_team1_entry_1source'
removing unused resource 'teamselect_iconselector_team1_entry_2'
removing unused resource 'teamselect_iconselector_team1_entry_2source'
removing unused resource 'teamselect_iconselector_team1_entry_3'
removing unused resource 'teamselect_iconselector_team1_entry_3source'
removing unused resource 'teamselect_iconselector_team1bg'
removing unused resource 'teamselect_iconselector_team1caption'
removing unused resource 'teamselect_iconselector_team1selectedcaption'
removing unused resource 'teamselect_iconselector_team2_entry_1'
removing unused resource 'teamselect_iconselector_team2_entry_10'
removing unused resource 'teamselect_iconselector_team2_entry_10source'
removing unused resource 'teamselect_iconselector_team2_entry_1source'
removing unused resource 'teamselect_iconselector_team2_entry_2'
removing unused resource 'teamselect_iconselector_team2_entry_2source'
removing unused resource 'teamselect_iconselector_team2_entry_3'
removing unused resource 'teamselect_iconselector_team2_entry_3source'
removing unused resource 'teamselect_iconselector_team2_entry_9'
removing unused resource 'teamselect_iconselector_team2_entry_9source'
removing unused resource 'teamselect_iconselector_team2bg'
removing unused resource 'teamselect_iconselector_team2caption'
removing unused resource 'teamselect_iconselector_team2selectedcaption'
removing unused resource 'teamselect_image_bg1'
removing unused resource 'teamselect_image_bg1source'
removing unused resource 'teamselect_image_bg2'
removing unused resource 'teamselect_image_bg2source'
removing unused resource 'caption_controllerselect_t1'
removing unused resource 'caption_controllerselect_t2'
removing unused resource 'image_controller0'
removing unused resource 'image_gameover_bg'
removing unused resource 'matchoptions_button_start'
removing unused resource 'matchoptions_button_startcaption'
removing unused resource 'matchoptions_caption'
removing unused resource 'matchoptions_image_bg1'
removing unused resource 'matchoptions_slider_difficulty'
removing unused resource 'matchoptions_slider_matchtime'
removing unused resource 'teamselect_button_start1'
removing unused resource 'teamselect_button_start1caption'
removing unused resource 'teamselect_button_start2'
removing unused resource 'teamselect_button_start2caption'
removing unused resource 'teamselect_caption_p1'
removing unused resource 'teamselect_caption_p2'
removing unused resource 'teamselect_iconselector_competition1_entry_1'
removing unused resource 'teamselect_iconselector_competition1_entry_2'
removing unused resource 'teamselect_iconselector_competition1_entry_3'
removing unused resource 'teamselect_iconselector_competition1_entry_4'
removing unused resource 'teamselect_iconselector_competition1bg'
removing unused resource 'teamselect_iconselector_competition1caption'
removing unused resource 'teamselect_iconselector_competition1selectedcaption'
removing unused resource 'teamselect_iconselector_competition2_entry_1'
removing unused resource 'teamselect_iconselector_competition2_entry_2'
removing unused resource 'teamselect_iconselector_competition2_entry_3'
removing unused resource 'teamselect_iconselector_competition2_entry_4'
removing unused resource 'teamselect_iconselector_competition2bg'
removing unused resource 'teamselect_iconselector_competition2caption'
removing unused resource 'teamselect_iconselector_competition2selectedcaption'
removing unused resource 'teamselect_iconselector_team1_entry_1'
removing unused resource 'teamselect_iconselector_team1_entry_2'
removing unused resource 'teamselect_iconselector_team1_entry_3'
removing unused resource 'teamselect_iconselector_team1bg'
removing unused resource 'teamselect_iconselector_team1caption'
removing unused resource 'teamselect_iconselector_team1selectedcaption'
removing unused resource 'teamselect_iconselector_team2_entry_1'
removing unused resource 'teamselect_iconselector_team2_entry_10'
removing unused resource 'teamselect_iconselector_team2_entry_2'
removing unused resource 'teamselect_iconselector_team2_entry_3'
removing unused resource 'teamselect_iconselector_team2_entry_9'
removing unused resource 'teamselect_iconselector_team2bg'
removing unused resource 'teamselect_iconselector_team2caption'
removing unused resource 'teamselect_iconselector_team2selectedcaption'
removing unused resource 'teamselect_image_bg1'
removing unused resource 'teamselect_image_bg2'
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
[Notice] in [Team::Team]: Loading player template instance
[Notice] in [Team::Team]: Creating players
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
[Notice] in [Match::Match]: Creating referee/linesmen models
prepare full body model.. 12345
prepare full body model.. 12345
prepare full body model.. 12345
[Notice] in [Match::Match]: Creating camera objects
framebuffer error state #36053
framebuffer error state #36053
[Notice] in [Match::Match]: Loading stadium
removing unused resource 'black.png'
removing unused resource 'blonde.png'
intel_do_flush_locked failed: Input/output error
AL lib: ALc.c:2325: exit(): closing 1 Device
AL lib: ALc.c:2247: alcCloseDevice(): destroying 1 Context(s)
AL lib: ALc.c:1848: alcDestroyContext(): deleting 2 Source(s)
AL lib: ALc.c:2257: alcCloseDevice(): deleting 2 Buffer(s)
Comment 5 Annie 2017-02-10 22:38:38 UTC
Dear Reporter,

This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested.

Thank you.


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