Created attachment 112998 [details] Backtrace for all threads Crash within #0 0xf62be474 in llvm::BasicBlock::getTerminator() () from /usr/lib32/libLLVM-3.5.so ... #9 0xf723bdae in radeon_llvm_compile () from /usr/lib32/dri/radeonsi_dri.so ... #22 0x081b1014 in zg_RenderContext_DrawIndexedPrimitives () ... Full backtrace attached. Crashes just after an intro movie, 100% reproducable. There is a message in the game's log: "No matching vertex attribute 'vs_TexCoord' in shader 'color_quad' for QuadVertex::TexCoord" just before the movie end. Mesa version: Mesa 10.5.0 devel (on earlier versions too, tested up to 10.3.7) LLVM version: 3.5.1 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Tahiti XT [Radeon HD 7970/8970 OEM / R9 280X] xf86-video-ati: recent git version
Yes i tried that game few days ago and can reproduce that with llvm 3.5, but it works if mesa use (is compiled against) llvm 3.6 or llvm 3.7svn
No crash here either with Mesa f8f3aa7 and LLVM r230332 (TAHITI, Radeon HD 7950).
I will close this as i have a game and it was working on day one with llvm 3.6+ and it works now with llvm 3.8. Please reopen if this is still an issue for you with llvm 3.6 or later.
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