Steps to reproduce: $ cd <deqp-home> $ cd modules/gles3 $ ./deqp-gles3 -n dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_bool_vertex (...) Test run totals: Passed: 0/1 (0.0%) Failed: 1/1 (100.0%) Not supported: 0/1 (0.0%) Warnings: 0/1 (0.0%) The complete list of affected dEQP tests is: dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.uint_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.int_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.int_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.int_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.ivec2_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.ivec3_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.ivec4_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.uvec2_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.uvec3_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.uvec4_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec4_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec4_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec4_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec4_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec4_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec4_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec3_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec3_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec3_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec3_to_bvec2_vertexdEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec2_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec2_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_int_int_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.uint_uint_uint_uint_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_int_bool_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_ivec2_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_ivec2_int_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.float_uvec3_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_uvec2_bool_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_int_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.uint_uint_uint_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_int_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bvec2_int_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_ivec2_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.float_uvec2_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.uint_uint_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.float_int_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_bool_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_uint_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.uint_float_to_bvec2_vertex dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.58 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.68 The commit that introduced this regression is: commit 2881b123d00562fee8b7d2b4f7825f89a73e0d9f Author: Matt Turner <mattst88@gmail.com> Date: Tue Dec 2 12:28:13 2014 -0800 i965: Use ~0 to represent true on all generations. Jason realized that we could fix the result of the CMP instruction on Gen <= 5 by doing -(result & 1). Also do the resolves in the vec4 backend before use, rather than when the bool was created. The FS does this and it saves some unnecessary resolves. On Ironlake: total instructions in shared programs: 4289762 -> 4287277 (-0.06%) instructions in affected programs: 619430 -> 616945 (-0.40%) Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
*** This bug has been marked as a duplicate of bug 88246 ***
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