Bug 89784 - Complex shader compilation fails (spilling related?)
Summary: Complex shader compilation fails (spilling related?)
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/radeonsi (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
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Keywords:
Depends on:
Blocks:
 
Reported: 2015-03-26 23:10 UTC by Grigori Goronzy
Modified: 2015-04-25 10:51 UTC (History)
0 users

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Attachments
LLVM assembly of shader (137.52 KB, text/plain)
2015-03-26 23:10 UTC, Grigori Goronzy
Details

Description Grigori Goronzy 2015-03-26 23:10:37 UTC
Created attachment 114655 [details]
LLVM assembly of shader

The attached shader (LLVM assembly, dumped with R600_DEBUG=ps) fails to compile with latest LLVM trunk. AFAIR it worked at some point with some combination of Mesa and LLVM, but I couldn't reproduce this.

Compile with
> llc -march=amdgcn -mcpu=SI -mattr=+vgpr-spilling -verify-machineinstrs < bug.ll

to reproduce. It looks like it is spilling related.
Comment 1 Grigori Goronzy 2015-04-25 10:51:59 UTC
I can't reproduce this anymore. Closing.


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