Bug 89891 - Outlast segfault on new game
Summary: Outlast segfault on new game
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: git
Hardware: x86 (IA32) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2015-04-03 14:25 UTC by Sven Arvidsson
Modified: 2016-04-19 10:28 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
backtrace with git version (32.39 KB, text/plain)
2015-04-03 14:25 UTC, Sven Arvidsson
Details
backtrace with 10.4.2 (30.90 KB, text/plain)
2015-04-03 14:26 UTC, Sven Arvidsson
Details

Description Sven Arvidsson 2015-04-03 14:25:41 UTC
Created attachment 114851 [details]
backtrace with git version

lsThe game Outlast (from the latest Humble Indie Bundle) segfaults when a new game is launched.

With Mesa 10.4.2 I get a segfault in ir_assignment::ir_assignment.

With current git I get a "radeon: mmap failed, errno: 12" and a segfault in __memcpy_ssse3.


Another problem is that the game takes ages to start, about 90 seconds from start to menu. Most of this time is spent compiling more than 18000 shaders, so maybe that's just a problem with the game.


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 7.5.0
-- xserver: 1.16.4
-- mesa: 10.4.2
-- drm: 2.4.58
-- kernel: 3.19
Comment 1 Sven Arvidsson 2015-04-03 14:26:02 UTC
Created attachment 114852 [details]
backtrace with 10.4.2
Comment 2 Sven Arvidsson 2016-04-19 10:28:50 UTC
I can't reproduce this with radeonsi and Mesa 11.1 and Outlast 1.0.1, the game seems to work fine.

I have no way of testing this with r600g, so closing the bug.


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