Bug 90631 - Compilation failure for fragment shader with many branches on Sandy Bridge
Summary: Compilation failure for fragment shader with many branches on Sandy Bridge
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Ian Romanick
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2015-05-25 15:54 UTC by Link Mauve
Modified: 2015-10-10 00:29 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
apitrace of Citra trying to compile that fragment shader (68.92 KB, text/plain)
2015-05-25 15:54 UTC, Link Mauve
Details

Description Link Mauve 2015-05-25 15:54:21 UTC
Created attachment 116029 [details]
apitrace of Citra trying to compile that fragment shader

“Mesa 10.7.0-devel implementation error: Failed to compile fragment shader: FS compile failed: Register spilling not supported with m14 used”

In the attached apitrace, the fragment shader in question is at 1320.

Or alternatively, at https://github.com/citra-emu/citra/blob/master/src/video_core/renderer_opengl/gl_shaders.h#L66
Comment 1 Tapani Pälli 2015-05-26 10:30:53 UTC
probably same issue as with bug #86469
Comment 2 Link Mauve 2015-10-10 00:29:27 UTC
I can confirm the commit linked in bug 86469#c16 fixed Citra’s huge shader as well, thanks!


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