Created attachment 116138 [details] dmesg System Environment: -------------------------- Regression: yes, bisect later. Platform: SKL kernel: drm-intek-nightly 7e83d3b288f06c29d5ab4f870b84db5fccfa3a08(2015-05-26) Bug detailed description: ----------------------------- Oil rush will fail to show anything but white screen after it was started. Reproduce steps: --------------------------- Run the game and check whether the screen show normally.
Created attachment 116139 [details] xorg log
Created attachment 116140 [details] backend output of the game
Try running the game with disable_blend_func_extended=true and/or allow_glsl_extension_directive_midshader=true
(In reply to Matt Turner from comment #3) > Try running the game with disable_blend_func_extended=true and/or > allow_glsl_extension_directive_midshader=true (those are environment variables)
or MESA_EXTENSION_OVERRIDE=-GL_ARB_sample_shading
(In reply to Kenneth Graunke from comment #5) > or MESA_EXTENSION_OVERRIDE=-GL_ARB_sample_shading This should indeed do the trick. I am finishing up a patch series that will introduce common drirc options across all the drivers. The end result is that I introduce an equivalent for MESA_EXTENSION_OVERRIDE and MESA_GL_VERSION_OVERRIDE. With this, I fixed the unigine benchmarks (valley, tropics, sanctuary). I can also fix oilrush!
The sad thing is, Unigine fixed this in their engine a long time ago. They just haven't bothered to ship updates that include the fix.
This issue is also occured by BDW with mesa 2015Q2 release.
Martin, what's going on - can we close this one yet?
Dear Reporter, This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested. Thank you.
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