With mesa/nouveau the game crashes when I start a new game or load a previously saved game. Text on the loading screen becomes corrupted (blocky) and the game crashes a few seconds later. Looks like it happens when the graphical option <Texture Level of Detail> is enabled and set to maximum. If I reduce every other graphical options to the minimum but leave Texture LOD on maximum then the game crashes. With Nvidia blob 340.76 the game runs stable for a long period of time even if I set everything to the maximum including anti-aliasing.. The crash occurs with the software renderer too. Wine terminal output+backtrace: http://pastebin.com/0AhVxDMj Trace (uncompressed 450 MB): https://drive.google.com/open?id=0B-tTbLKBl-tOVExQSEFERjZLeUE Fedora 22 32-bit VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller]) Mesa from git Kernel 4.0.6-300.fc22.i686+PAE Xorg 1.17.2 libdrm-2.4.61-3.fc22.i686
This bug doesn't occur in recent Mesa 11.3.0-devel. Marking as fixed.
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