Bug 91187 - F.E.A.R 2 (in Wine) runs out of memory and crashes
Summary: F.E.A.R 2 (in Wine) runs out of memory and crashes
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: mesa-dev
QA Contact: mesa-dev
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2015-07-02 08:43 UTC by Béla Gyebrószki
Modified: 2016-05-21 15:41 UTC (History)
1 user (show)

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Description Béla Gyebrószki 2015-07-02 08:43:20 UTC
With mesa/nouveau the game crashes when I start a new game or load a previously saved game. Text on the loading screen becomes corrupted (blocky) and the game crashes a few seconds later.
Looks like it happens when the graphical option <Texture Level of Detail> is enabled and set to maximum. If I reduce every other graphical options to the minimum but leave Texture LOD on maximum then the game crashes.

With Nvidia blob 340.76 the game runs stable for a long period of time even if I set everything to the maximum including anti-aliasing..

The crash occurs with the software renderer too.

Wine terminal output+backtrace:
http://pastebin.com/0AhVxDMj

Trace (uncompressed 450 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOVExQSEFERjZLeUE

Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller])
Mesa from git
Kernel 4.0.6-300.fc22.i686+PAE
Xorg 1.17.2
libdrm-2.4.61-3.fc22.i686
Comment 1 Béla Gyebrószki 2016-05-21 15:41:33 UTC
This bug doesn't occur in recent Mesa 11.3.0-devel.

Marking as fixed.


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