Failed to run a JavaFX application. System: - Arch Linux (last full package update 07 July 2015) (64 bit) - Intel HD 3000 - Oracle JDK 8 - mesa 10.6.1-1 Symptoms: A GUI with blurry fonts and inverted colors after a pile of exceptions. Example Exception trace: --------------------------------------------------------------------------- Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa Program link log: FS compile failed: Register spilling not supported with m14 used java.lang.RuntimeException: Error creating shader program at com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:158) at com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:173) at com.sun.prism.es2.ES2ResourceFactory.createShader(ES2ResourceFactory.java:219) at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.createShader(PPSRenderer.java:203) at com.sun.scenario.effect.impl.prism.ps.PPSLinearConvolvePeer.createShader(PPSLinearConvolvePeer.java:102) at com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.filterImpl(PPSOneSamplerPeer.java:90) at com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer.filter(PPSEffectPeer.java:54) at com.sun.scenario.effect.LinearConvolveCoreEffect.filterImageDatas(LinearConvolveCoreEffect.java:85) at com.sun.scenario.effect.LinearConvolveCoreEffect.filterImageDatas(LinearConvolveCoreEffect.java:41) at com.sun.scenario.effect.FilterEffect.filter(FilterEffect.java:195) at com.sun.scenario.effect.impl.prism.PrEffectHelper.render(PrEffectHelper.java:166) at com.sun.javafx.sg.prism.EffectFilter.render(EffectFilter.java:61) at com.sun.javafx.sg.prism.NGNode.renderEffect(NGNode.java:2379) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2064) at com.sun.javafx.sg.prism.NGImageView.doRender(NGImageView.java:103) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959) at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959) at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:474) at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:327) at com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:133) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125) at java.lang.Thread.run(Thread.java:745)
Sorry I've failed to post the whole trace, here's the rest: java.lang.IllegalStateException: Operation requires resource lock at com.sun.prism.impl.ManagedResource.assertLocked(ManagedResource.java:96) at com.sun.prism.impl.BaseTexture.assertLocked(BaseTexture.java:267) at com.sun.prism.impl.ps.BaseShaderContext.setTexture(BaseShaderContext.java:689) at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderContext.java:585) at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderContext.java:501) at com.sun.prism.impl.BaseGraphics.drawTextureRaw(BaseGraphics.java:703) at com.sun.scenario.effect.impl.prism.ps.PPSOneSamplerPeer.filterImpl(PPSOneSamplerPeer.java:117) at com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer.filter(PPSEffectPeer.java:54) at com.sun.scenario.effect.LinearConvolveCoreEffect.filterImageDatas(LinearConvolveCoreEffect.java:85) at com.sun.scenario.effect.LinearConvolveCoreEffect.filterImageDatas(LinearConvolveCoreEffect.java:41) at com.sun.scenario.effect.FilterEffect.filter(FilterEffect.java:195) at com.sun.scenario.effect.impl.prism.PrEffectHelper.render(PrEffectHelper.java:166) at com.sun.javafx.sg.prism.EffectFilter.render(EffectFilter.java:61) at com.sun.javafx.sg.prism.NGNode.renderEffect(NGNode.java:2379) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2064) at com.sun.javafx.sg.prism.NGImageView.doRender(NGImageView.java:103) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959) at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235) at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067) at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959) at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:474) at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:327) at com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:133) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125) at java.lang.Thread.run(Thread.java:745)
Same underlying issue as #86469 and #90631
*** This bug has been marked as a duplicate of bug 89597 ***
Whoops. *** This bug has been marked as a duplicate of bug 86469 ***
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