Bug 91306 - Axis Game Factory v3.0 (native) renders black ground
Summary: Axis Game Factory v3.0 (native) renders black ground
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/nouveau (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Nouveau Project
QA Contact: Nouveau Project
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2015-07-11 11:34 UTC by Béla Gyebrószki
Modified: 2019-09-18 20:40 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
screenshot, comparison (nouveau vs. nvidia) (1.72 MB, image/png)
2015-07-11 11:34 UTC, Béla Gyebrószki
Details

Description Béla Gyebrószki 2015-07-11 11:34:17 UTC
Created attachment 117057 [details]
screenshot, comparison (nouveau vs. nvidia)

The application runs natively on Linux, I tested the demo version on Steam.
The demo contains some example sceneries, all of them have the same problem: terrain objects (rocks, vegetation) are rendered properly, but ground textures are black.

Disabling shader optimization doesn't help.
Ground looks OK with the llvmpipe driver/ Nvidia binary drivers.
Tested and reproduced in Mesa 10.1 and 10.4 as well.

Trace file:
https://drive.google.com/open?id=0B-tTbLKBl-tOQ25kNE80VjY3alk

VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller])
Mesa from git
Kernel 4.1.2
Fedora 22 32-bit
Comment 1 Ilia Mirkin 2015-09-11 23:21:24 UTC
Reproduced with GT215. However GF108 shows different artifacts (some white dots in the background).
Comment 2 Béla Gyebrószki 2016-06-05 15:52:03 UTC
The problem is still present when using the original trace file in the bug description in current Mesa.
However, the application has been upgraded on Steam (both the engine and the samples) and I can't reproduce the problem with the current application version. 

OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel (git-fd6bbc2)
OpenGL core profile shading language version string: 3.30
Comment 3 GitLab Migration User 2019-09-18 20:40:18 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1078.


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