Created attachment 117057 [details] screenshot, comparison (nouveau vs. nvidia) The application runs natively on Linux, I tested the demo version on Steam. The demo contains some example sceneries, all of them have the same problem: terrain objects (rocks, vegetation) are rendered properly, but ground textures are black. Disabling shader optimization doesn't help. Ground looks OK with the llvmpipe driver/ Nvidia binary drivers. Tested and reproduced in Mesa 10.1 and 10.4 as well. Trace file: https://drive.google.com/open?id=0B-tTbLKBl-tOQ25kNE80VjY3alk VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller]) Mesa from git Kernel 4.1.2 Fedora 22 32-bit
Reproduced with GT215. However GF108 shows different artifacts (some white dots in the background).
The problem is still present when using the original trace file in the bug description in current Mesa. However, the application has been upgraded on Steam (both the engine and the samples) and I can't reproduce the problem with the current application version. OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel (git-fd6bbc2) OpenGL core profile shading language version string: 3.30
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1078.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.