Bug 91719 - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders
Summary: [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Ian Romanick
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
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Depends on:
Blocks:
 
Reported: 2015-08-21 17:52 UTC by Mark Janes
Modified: 2015-09-12 17:58 UTC (History)
3 users (show)

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Description Mark Janes 2015-08-21 17:52:32 UTC
Mesa bbf8291 caused the following regressions:

functional.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex
functional.shaders.loops.for_dynamic_iterations.vector_counter_vertex
functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex

Both gles2 and gles3 variants regressed when NIR was enabled.

BDW did not encounter these regressions.
Comment 1 Jason Ekstrand 2015-08-25 21:48:33 UTC
After a bit more analysis, this bug appears to be a coalescing bug.  Thanks to Kristian for spotting the broken swizzle!  What happens is that NIR gives us

vec1 ssa_9 = imul ssa_7, ssa_8
vec4 ssa_10 = vec4 ssa_2, ssa_2.y, ssa_9, ssa_2.z

in SSA which then becomes

r7 = imul r5, r6
r8.xyw = imov ssa_2.xyz
r8.z = imov r7.x

When we go out of SSA.  This then turns into

   9: mul acc0:D, vgrf5.xyzw:D, u0.xyzw:D
  10: mach null:D, vgrf5.xyzw:D, u0.xyzw:D
  11: mov vgrf7.0.x:D, acc0.xxxx:D
  12: mov vgrf8.0.xyw:D, vgrf13.xyxz:D
  13: mov vgrf8.0.z:D, vgrf7.xyxw:D

which register coalesce happily turns into

   9: mul acc0:D, vgrf5.xyzw:D, u0.xyzw:D
  10: mach null:D, vgrf5.xyzw:D, u0.xyzw:D
  11: mov vgrf8.0.z:D, acc0.xxxx:D

Note that we completely miss the fact that line 13 above moves the x channel to the z channel and we just coalesce to mask out all but z.  The result is that mul/mach write to .x but we read from .z.  If I run the test with register coalescing turned off, it passes.
Comment 3 Mark Janes 2015-09-12 00:50:14 UTC
the one patch definitely fixes the dEQP tests referenced in this bug.  There were a couple of 32 bit regressions on bsw, that may be due to leaving out Anita's patches.
Comment 4 Jason Ekstrand 2015-09-12 17:58:29 UTC
I just pushed the two patches.  Closing this bug as fixed.


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