Since mesa 11, most of the times game loading crashes, either with a freeze or a blizzard error window. I use a Sandy Bridge IGP and a Radeon HD 7970 with DRI_PRIME, using dri3 and wine with d3dadapter (so it uses mesa d3d state tracker). Sometimes, an error is printed in kernel messages: [ 7481.648047] radeon 0000:01:00.0: GPU fault detected: 146 0x0feb6014 [ 7481.648051] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x0000EEFF [ 7481.648052] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x0B060014 I have bisected and the issue seems to come from commit 719f124620d3c9b4d6ce14db3dbfc7af05626e5b Author: Axel Davy <axel.davy@ens.fr> Date: Sun Aug 9 19:06:01 2015 +0200 st/nine: Catch setting the same shader This is quite rare that an app does set again the same shaders, but it isn't an expensive check either. Signed-off-by: Axel Davy <axel.davy@ens.fr> How can I provide more debugging info so we can find the specific issue in the commit ?
Hi Patrick, gallium nine bugs are mainly reported/handled there: https://github.com/iXit/Mesa-3D/issues I'd be interested in a game trace (with apitrace) or a log with NINE_DEBUG=all (needs mesa built with --enable-debug).
The problem does not appear anymore with current version of Heroes of the storm, wine (1.9.5) and mesa 11.2
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.