mesa f84bc57d7dc02fceb805803131426c791eadeff9 broke this test on bxt and skl: /tmp/build_root/m32/lib/piglit/bin/khr_compressed_astc-array_gl -auto -fbo Standard Error Failed to compile fragment shader: 0:4(1): error: No precision specified in this scope for type `sampler2DArray' source: #version 300 es precision highp float; uniform sampler2DArray tex; uniform int index; in vec2 tex_coord; out vec4 fragment_color; void main() { vec4 t = texture(tex, vec3(tex_coord.x, tex_coord.y, index)); fragment_color = vec4(t.rgb, 1.0); } Author: Iago Toral Quiroga <itoral@igalia.com> AuthorDate: Tue Nov 10 08:22:07 2015 +0200 Commit: Tapani Pälli <tapani.palli@intel.com> CommitDate: Thu Nov 12 09:50:13 2015 +0200 glsl: Add precision information to ir_variable We will need this later on when we implement proper support for precision qualifiers in the drivers and also to do link time checks for uniforms as indicated by the spec. This patch also adds compile-time checks for variables without precision information (currently, Mesa only checks that a default precision is set for floats in fragment shaders). As indicated by Ian, the addition of the precision information to ir_variable has been done using a bitfield and pahole to identify an available hole so that memory requirements for ir_variable stay the same.
assigning to Tapani, since Iago probably doesn't have a skl.
test is broken, here's the fix: http://lists.freedesktop.org/archives/piglit/2015-November/017932.html
It looks like the piglit change has landed, so I'm closing this as fixed.
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