Software versions: 4.4.0-040400rc4-generic OpenGL version string: 3.0 Mesa 11.2.0-devel (git-4b9a79b) GPU hardware: OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2) 00:02.0 VGA compatible controller [0300]: Intel Corporation Sky Lake Integrated Graphics [8086:1912] (rev 06) CPU hardware: x86_64 Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz ----------------- Software versions: 4.3.0-rc3+ OpenGL version string: 3.0 Mesa 11.2.0-devel (git-4b9a79b) GPU hardware: OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 5300 (Broadwell GT2) 00:02.0 VGA compatible controller [0300]: Intel Corporation Broadwell-U Integrated Graphics [8086:161e] (rev 06) CPU hardware: x86_64 Genuine Intel(R) CPU 0000 @ 0.60GHz ------------------ Software versions: 4.4.0-040400rc4-generic OpenGL version string: 3.0 Mesa 11.2.0-devel (git-4b9a79b) GPU hardware: OpenGL renderer string: Mesa DRI Intel(R) Haswell Desktop 00:02.0 VGA compatible controller [0300]: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller [8086:0412] (rev 06) CPU hardware: x86_64 Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz ----------------- CTS version: git@67ae88f31295 command: ./glcts --deqp-case=ES31-CTS.compute_shader.* Environment: Ubuntu 15.10 Mesa built with: --enable-debug export MESA_GLES_VERSION_OVERRIDE=3.1 export MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader ----------------------------- Segfault when running all GLES 3.1 compute shader tests. It is not the same test that segfaults on consecutive runs. However, the most prominent test to segfault is: ES31-CTS.compute_shader.work-group-size It is also possible to segfault when only running: ES31-CTS.compute_shader.work-group-size The issue is bisected to: commit 78b81be627734ea7fa50ea246c07b0d4a3a1638a Author: Jason Ekstrand <jason.ekstrand@intel.com> Date: Wed Nov 25 14:14:05 2015 -0800 nir: Get rid of *_indirect variants of input/output load/store intrinsics
Thanks for catching this! I just pushed a fix.
Thanks for fixing it Jason!
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