$ shader_runner shaders/closed/UnrealEngine4/PlatformerGame/232.shader_test -auto
shader_runner: brw_fs_combine_constants.cpp:302: bool fs_visitor::opt_combine_constants(): Assertion `fabsf(reg->f) == table.imm[i].val' failed.
It looks like the value is some kind of NaN:
(gdb) p reg->f
$1 = -nan(0x400000)
(gdb) p table.imm[i].val
$2 = nan(0x400000)
I don't know what to say. The shader contains
We can change the assert to
assert(isnan(reg->f) || fabsf(reg->f) == table.imm[i].val);
but I can't believe this is what they intended to do -- it's used directly in the expression that calculates the color output.
Yeah, I can't imagine that's what they want to do either. That change sounds good, though.
i965/fs: Skip assertion on NaN.
A shader in Unreal4 uses the result of divide by zero in its color
output, producing NaN and triggering this assertion since NaN is not
equal to itself.
on Mar 25, 2017 at 07:37:54.
(provided by the Example extension).