mesa 8cf2e89 regressed GL conformance and related dEQP tests on: snb, ivb, byt, hsw, skl, bsw, bdw CTS tests: es3-cts.shaders.uniform_block.random.all_shared_buffer.1 es3-cts.shaders.uniform_block.random.all_shared_buffer.3 es3-cts.shaders.uniform_block.random.all_shared_buffer.4 es3-cts.shaders.uniform_block.random.all_shared_buffer.5 es3-cts.shaders.uniform_block.random.all_shared_buffer.6 es3-cts.shaders.uniform_block.random.all_shared_buffer.9 es3-cts.shaders.uniform_block.random.all_shared_buffer.11 es3-cts.shaders.uniform_block.random.all_shared_buffer.13 es3-cts.shaders.uniform_block.random.all_shared_buffer.15 es3-cts.shaders.uniform_block.random.all_shared_buffer.16 es3-cts.shaders.uniform_block.random.all_shared_buffer.17 es3-cts.shaders.uniform_block.random.all_shared_buffer.18 Sample output: /tmp/build_root/m64/bin/cts/glcts --deqp-case=ES3-CTS.shaders.uniform_block.random.all_shared_buffer.6 dEQP Core GL-CTS-2.0 (0x0052484b) starting.. target implementation = 'intel-gbm' Test case 'ES3-CTS.shaders.uniform_block.random.all_shared_buffer.6'.. Vertex compile time = 7.033000 ms Fragment compile time = 2.838000 ms Link time = 207.371002 ms Fail (Image compare failed) dEQP regressions: deqp-gles3.functional.ubo.random.all_shared_buffer.0 deqp-gles3.functional.ubo.random.all_shared_buffer.1 deqp-gles3.functional.ubo.random.all_shared_buffer.2 deqp-gles3.functional.ubo.random.all_shared_buffer.3 deqp-gles3.functional.ubo.random.all_shared_buffer.4 deqp-gles3.functional.ubo.random.all_shared_buffer.7 deqp-gles3.functional.ubo.random.all_shared_buffer.8 deqp-gles3.functional.ubo.random.all_shared_buffer.9 deqp-gles3.functional.ubo.random.all_shared_buffer.10 deqp-gles3.functional.ubo.random.all_shared_buffer.14 deqp-gles3.functional.ubo.random.all_shared_buffer.16 deqp-gles3.functional.ubo.random.all_shared_buffer.17 deqp-gles3.functional.ubo.random.all_shared_buffer.18 deqp-gles3.functional.ubo.random.all_shared_buffer.19 deqp-gles3.functional.ubo.random.all_shared_buffer.20 deqp-gles3.functional.ubo.random.all_shared_buffer.21 deqp-gles3.functional.ubo.random.all_shared_buffer.24 deqp-gles3.functional.ubo.random.all_shared_buffer.25 deqp-gles3.functional.ubo.random.all_shared_buffer.26 deqp-gles3.functional.ubo.random.all_shared_buffer.28 deqp-gles3.functional.ubo.random.all_shared_buffer.29 deqp-gles3.functional.ubo.random.all_shared_buffer.30 deqp-gles3.functional.ubo.random.all_shared_buffer.31 deqp-gles3.functional.ubo.random.all_shared_buffer.32 deqp-gles3.functional.ubo.random.all_shared_buffer.34 deqp-gles3.functional.ubo.random.all_shared_buffer.36 deqp-gles3.functional.ubo.random.all_shared_buffer.37 deqp-gles3.functional.ubo.random.all_shared_buffer.38 deqp-gles3.functional.ubo.random.all_shared_buffer.39 deqp-gles3.functional.ubo.random.all_shared_buffer.41 deqp-gles3.functional.ubo.random.all_shared_buffer.42 deqp-gles3.functional.ubo.random.all_shared_buffer.43 deqp-gles3.functional.ubo.random.all_shared_buffer.44 deqp-gles3.functional.ubo.random.all_shared_buffer.45 deqp-gles3.functional.ubo.random.all_shared_buffer.46 deqp-gles3.functional.ubo.random.all_shared_buffer.47 deqp-gles3.functional.ubo.random.all_shared_buffer.48 deqp-gles3.functional.ubo.random.all_shared_buffer.49 sample output: /tmp/build_root/m64/opt/deqp/modules/gles3/deqp-gles3 --deqp-case=dEQP-GLES3.functional.ubo.random.all_shared_buffer.10 --deqp-surface-type=fbo --deqp-log-images=disable --deqp-surface-width=256 --deqp-surface-height=256 dEQP Core 2014.x (0xcafebabe) starting.. target implementation = 'DRM' Test case 'dEQP-GLES3.functional.ubo.random.all_shared_buffer.10'.. Vertex shader compile time = 5.857000 ms Fragment shader compile time = 2.124000 ms Link time = 75.835999 ms Test case duration in microseconds = 93284 us Fail (Image compare failed)
Author: Samuel Iglesias Gonsálvez <siglesias@igalia.com> AuthorDate: Tue Dec 15 12:51:48 2015 +0100 Commit: Samuel Iglesias Gonsálvez <siglesias@igalia.com> CommitDate: Mon Jan 4 07:52:24 2016 +0100 i965/wm: use proper API buffer size for the surfaces. Commit 5bb5eeea fixes a bug indicating that the surfaces should have the API buffer size. Hovewer it picked the wrong value. This patch adds a new variable, which takes into account glBindBufferRange() values. This patch fixes the following CTS regressions: ES31-CTS.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeOffset ES31-CTS.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeSize Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
fixed by a1d664a0b7dbd8bbab0ff7a179e8960c25a52c0b
Hi, I didn't get where to apply the patch. I also has same problem, pl let me what changes are to made and on which file.
(In reply to G Murali Madhav from comment #3) > Hi, > > I didn't get where to apply the patch. > I also has same problem, pl let me what changes are to made and on which > file. https://lists.freedesktop.org/archives/mesa-commit/2016-January/061110.html
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