Bug 93645 - [SKL] GPU HANG: ecode 9:0:0x84df7efc, in java [1628], reason: Ring hung, action: reset
Summary: [SKL] GPU HANG: ecode 9:0:0x84df7efc, in java [1628], reason: Ring hung, acti...
Status: RESOLVED INVALID
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: unspecified
Hardware: Other All
: medium normal
Assignee: Intel 3D Bugs Mailing List
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard: 4.7.1-040701-generic
Keywords:
: 97395 (view as bug list)
Depends on:
Blocks:
 
Reported: 2016-01-09 10:13 UTC by Elias Mårtenson
Modified: 2017-02-10 22:38 UTC (History)
2 users (show)

See Also:
i915 platform: SKL
i915 features: GPU hang


Attachments
GPU crash dump from /sys/class/drm/card0/error (2.85 MB, text/plain)
2016-01-09 10:13 UTC, Elias Mårtenson
Details

Description Elias Mårtenson 2016-01-09 10:13:03 UTC
Created attachment 120918 [details]
GPU crash dump from /sys/class/drm/card0/error

While playing Minecraft, I am getting the following error in dmesg:

[  137.782060] [drm] stuck on render ring
[  137.784210] [drm] GPU HANG: ecode 9:0:0x84df7efc, in java [1628], reason: Ring hung, action: reset
[  137.784215] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[  137.784217] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[  137.784219] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[  137.784221] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[  137.784224] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[  137.786226] drm/i915: Resetting chip after gpu hang
[  139.757724] [drm] RC6 on
Comment 1 cprigent 2016-03-04 15:10:56 UTC
PCI ID: 0x1912
Skylake
Comment 2 Chris Wilson 2016-08-19 08:44:17 UTC
*** Bug 97395 has been marked as a duplicate of this bug. ***
Comment 3 yann 2016-09-15 16:00:27 UTC
There were workaround for SKL and improvements pushed in kernel and Mesa that will benefit to your system, so please re-test with latest kernel & Mesa to see if this issue is still occurring.

In the meantime, assigning to Mesa product.

From this error dump, hung is happening in render ring batch with active head at 0x0b6fbb04, with 0x7b000005 (3DPRIMITIVE) as IPEHR.

Batch extract (around 0x0b6fbb04):

0x0b6fbadc:      0x78490001: 3D UNKNOWN: 3d_965 opcode = 0x7849
0x0b6fbae0:      0x00000003: MI_NOOP
0x0b6fbae4:      0x00000000: MI_NOOP
Bad length 7 in (null), expected 6-6
0x0b6fbae8:      0x7b000005: 3DPRIMITIVE: fail sequential
0x0b6fbaec:      0x00000007:    vertex count
0x0b6fbaf0:      0x000002e8:    start vertex
0x0b6fbaf4:      0x00000000:    instance count
0x0b6fbaf8:      0x00000001:    start instance
0x0b6fbafc:      0x00000000:    index bias
0x0b6fbb00:      0x00000000: MI_NOOP
0x0b6fbb04:      0x784a0000: 3D UNKNOWN: 3d_965 opcode = 0x784a
0x0b6fbb08:      0x00000000: MI_NOOP
Comment 4 Matt Turner 2016-11-04 00:19:42 UTC
Please test a new version of Mesa (12 or 13) and mark as REOPENED
if you can reproduce and RESOLVED/* if you cannot reproduce.
Comment 5 Annie 2017-02-10 22:38:23 UTC
Dear Reporter,

This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested.

Thank you.


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