In SplashOutputDev.cc in method void SplashOutputDev::setFillColor(int r, int g, int b) gray = (GfxColorComp)(0.299 * rgb.r + 0.587 * rgb.g + 0.114 * rgb.g + 0.5); Should be: gray = (GfxColorComp)(0.299 * rgb.r + 0.587 * rgb.g + 0.114 * rgb.r + 0.5); This leads to an incorrectly calculated grey value, which is only really annoying on a grey scale device such as an iRex iLiad.
:-) Presumably that should be “0.114 * rgb.b”, eh? ↑ ☺
Huh yeah, that's what I meant! :-)
Fixed, thanks for reporting.
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