Bug 94275 - Separate shader program's variable mismatch
Summary: Separate shader program's variable mismatch
Status: RESOLVED DUPLICATE of bug 79783
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: 11.1
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2016-02-24 03:00 UTC by pavol
Modified: 2016-02-24 03:08 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
apitrace (71.48 KB, text/plain)
2016-02-24 03:00 UTC, pavol
Details

Description pavol 2016-02-24 03:00:26 UTC
Created attachment 121933 [details]
apitrace

Without explicit layout(location = x) qualifier, the v_id seems to get values from v_pos.
Comment 1 Timothy Arceri 2016-02-24 03:08:59 UTC
That bugs been fixed in 11.2 the v_pos in the frag shader is unused and will get dead code eliminated in 11.1.2.

In 11.2 we don't remove unused varyings that don't have explicit locations with SSO.

*** This bug has been marked as a duplicate of bug 79783 ***


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