with 6.5.2 set some materials with glMaterialfv() outside of your display list. then call your display list with glCallList (one without any call to glMaterialfv()), the materials entered previously are not the ones used. they should be. thanks. Ps.: contact me if you need more info. (you may have the same problem with glColor but I havn't verfied)
Closing as WORKSFORME and all the other people using GL. If you have a minimal test case which exhibits the problem, please feel free to reopen this bug. Thanks!
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