Bug 9455 - when you call glCallList, the materials entered previously are lost
Summary: when you call glCallList, the materials entered previously are lost
Status: RESOLVED WORKSFORME
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: 6.5
Hardware: x86 (IA32) Linux (All)
: high normal
Assignee: mesa-dev
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Reported: 2006-12-26 16:24 UTC by chafporte
Modified: 2011-09-13 21:50 UTC (History)
1 user (show)

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Description chafporte 2006-12-26 16:24:49 UTC
with 6.5.2

set some materials with glMaterialfv() outside of your display list.
then call your display list with glCallList (one without any call to
glMaterialfv()),
the materials entered previously are not the ones used. 
they should be.

thanks.

Ps.: contact me if you need more info.
(you may have the same problem with glColor but I havn't verfied)
Comment 1 Corbin Simpson 2011-09-13 21:50:22 UTC
Closing as WORKSFORME and all the other people using GL. If you have a minimal test case which exhibits the problem, please feel free to reopen this bug. Thanks!


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