When trying to debug war thunder (bug 92850) under apitrace i notice this: error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES this appends both in intel and radeon (using DRI_PRIME): 56:OpenGL vendor string: Intel Open Source Technology Center 57:OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile 58:OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel (git-eeff133 2016-04-15 wily-oibaf-ppa) 56:OpenGL vendor string: X.Org 57:OpenGL renderer string: Gallium 0.4 on AMD HAINAN (DRM 2.43.0, LLVM 3.8.0) 58:OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.3.0-devel (git-eeff133 2016-04-15 wily-oibaf-ppa) both should already support GLSL 1.50, so what is happening? regression or broken system?
I think it's using a compatibility profile instead of a core profile, which limits the OpenGL version to 3.0 in mesa.
If you're trying to replay a trace, try using "glretrace --core file.trace".
$ echo $MESA_GLSL_VERSION_OVERRIDE $ echo $MESA_GL_VERSION_OVERRIDE $ qapitrace run the game as ./aces same result using the command : glretrace -core aces.trace i get this: 622: glDebugOutputCallback: Medium severity API unknown issue 1, FBO incomplete: no attachments and default width or height is 0 [-1] 622: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 2, FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 622: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 3, FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 622: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 4, VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes. 636: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 5, FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. 636: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 6, VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes. 662: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 7, FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 662: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 8, FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 662: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 9, VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes. 714: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 11, FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 12, FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 13, VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes. 714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 14, FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 15, FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. 714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 16, VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes. 818: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 896: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 922: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 948: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 974: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 1000: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 1026: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 1260: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 1286: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 1338: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 1416: glDebugOutputCallback: Medium severity API performance issue 10, Falling back to plain clear because 16x16 buffer is untiled 1438: glDebugOutputCallback: High severity API error 17, GL_INVALID_OPERATION in glBindBuffer(non-gen name) 1438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) 1438: warning: glGetError(glBindBuffer) = GL_INVALID_OPERATION 1439: glDebugOutputCallback: High severity API error 17, GL_INVALID_OPERATION in glMapBufferRange(no buffer bound) 1439 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 0, length = 2097152, access = GL_MAP_WRITE_BIT | 0xc0) = 0x7efdd3bc8000 1439: warning: glGetError(glMapBufferRange) = GL_INVALID_OPERATION 1439: warning: failed to map buffer glretrace: /build/apitrace-jjSurh/apitrace-3.0+git20121018.d1c301f7/retrace/retrace_swizzle.cpp:137: void retrace::addRegion(long long unsigned int, void*, long long unsigned int): Assertion `buffer' failed. Aborted (core dumped) so the error disappears, but still crashes same result using the radeon
So from what i understand, this is just apitrace running in a compatibility profile and "glretrace --core file.trace" enforces the normal core profile... so this is nothing to do with the game, right? If yes, then i thing this can be closed
right.
Debugging a program like this sometime takes hours and hours but with the help of your instructions I solved all the hurdles in no time.If you are searching homework help in Australia then click [[https://essayontime.com.au/homework-help-in-australia|This Site essayontime.com.au]] to get help immediately. There are no substitute of your programing level.
Special educator job is not a simple job rather it requires more patience as compared to any other job. Coping https://penzu.com/public/64b7c502 and the special needs of students requires a lot of patience. Tackling such issues takes a plenty of time.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.