Bug 95092 - Euro Truck Simulator 2 static messy or black screen on RC410M [Mobility Radeon Xpress 200M]
Summary: Euro Truck Simulator 2 static messy or black screen on RC410M [Mobility Radeo...
Status: RESOLVED WONTFIX
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r300 (show other bugs)
Version: 11.2
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2016-04-23 18:27 UTC by cosiekvfj
Modified: 2016-04-25 14:59 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Screen shoot (115.30 KB, image/jpeg)
2016-04-23 18:27 UTC, cosiekvfj
Details

Description cosiekvfj 2016-04-23 18:27:44 UTC
Created attachment 123190 [details]
Screen shoot

Steps to reproduce:
Start the game

Game starts normaly except no graphic.


VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RC410M [Mobility Radeon Xpress 200M]

************ : log created on : Saturday April 23 2016 @ 20:22:21
00:00:00.000 : [sys] running on x86_64 / Linux
00:00:00.000 : [sys] Command line:  /home/kacper/.local/share/Steam/steamapps/common/Euro Truck Simulator 2/bin/linux_x64/eurotrucks2
00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel(R) Core(TM)2 CPU         T5500  @ 1.66GHz] with 2 cores (2 threads) at ~1666MHz.
00:00:00.000 : [sys] using 1 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] plus 1 real-time worker threads.
00:00:00.000 : [sys] using CGT CLOCK_MONOTONIC_RAW timer with 1nsec resolution.
00:00:00.000 : [mem] physical total: 1878M
00:00:00.000 : [mem] physical avail: 1878M
00:00:00.000 : [mem] virtual total: 17592186044415M
00:00:00.000 : [mem] virtual avail: 17592186044415M
00:00:00.000 : [mem] Trying to allocate memory pool (409600K)
00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.120 : [hashfs] base.scs: Mounted and validated, 52707 entries (330C2B4CF9A65C853B492D74CADC37518FB9C8F30BF1D5D911D6B9BBE7F9D83)
00:00:00.121 : [hashfs] core.scs: Mounted and validated, 8 entries (7542A57319C9FB35F0E34CBAE3C13AC051F2EECE002B24A21ACE86B23B31B92)
00:00:00.152 : [hashfs] def.scs: Mounted and validated, 6775 entries (001ACBF2CBB0C708A1F153C6F776E971BCEE25F7C29AF1640AA583182CB4871)
00:00:00.246 : [hashfs] locale.scs: Mounted and validated, 172 entries (32DC9421181A989FB8C714E44B2B2A339BDC5C47F11F8B05B8FAF84F29ADE53)
00:00:00.247 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (B79B95A391E247B3C8A2EA89B02AC39B0D6305AAD3466AAB2EC7B0AB26B3D7D)
00:00:00.247 : [ufs] Home directory: '/home/kacper/.local/share/Euro Truck Simulator 2'.
00:00:00.248 : [mod_package_manager] Requesting Steam Workshop content..
00:00:00.249 : Creating backup of profiles inside '/home/profiles(1.23.2.1s).bak'
00:00:00.249 : Profile backup complete
00:00:00.249 : exec /home/config.cfg
00:00:00.249 : [sys] Failed to execute (/home/config.cfg), the file does not exist.
00:00:00.251 : [lang] Language autodetection: 0
00:00:00.270 : Selected language: en_gb
00:00:00.270 : Euro Truck Simulator 2 init ver.1.23.2.1s (rev. 262a48aec42f)
00:00:00.276 : [net]  LOG INFO: Started
00:00:00.298 : Setting UI reference mode to: 1440x900...
00:00:00.298 : [gfx] Selected rendering device: gl
00:00:00.299 : [x11] XRandR extension version 1.4 detected
00:00:00.300 : [x11] XF86 extension version 2.2 detected
00:00:00.365 : [gl] GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event 
00:00:00.377 : [x11] Using the RandR display backend
00:00:00.377 : [gl] Compatible FBconfig found
00:00:00.377 : [gfx] Trying to set 1280x800 32bpp 60Hz (fullscreen)
00:00:00.389 : [x11] RandR: mode set ok (id: 0 - 1280x800 / 60Hz)
00:00:00.395 : [gl] glXCreateContext: OK
00:00:00.397 : [gl] Max anisotropy factor: 16.000000
00:00:00.397 : [gl] driver: Gallium 0.4 on ATI RC410
00:00:00.397 : [gl] vendor: X.Org R300 Project
00:00:00.397 : [gl] version: 2.1 Mesa 11.1.2
00:00:00.397 : [gl] GL extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_vertex_array_bgra GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_clip_control GL_ARB_get_texture_sub_image GL_ARB_texture_barrier GL_KHR_context_flush_control 
00:00:00.398 : [gl] Setting vsync period to 1 (requested 1)
00:00:00.441 : [gfx] Considered entries:
00:00:00.441 :   Generic <300MB
00:00:00.846 : [al] device: OpenAL Soft
00:00:00.846 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
00:00:00.949 : [al] vendor: OpenAL Community
00:00:00.949 : [al] version: 1.1 ALSOFT 1.17.2
00:00:00.949 : [al] renderer: OpenAL Soft
00:00:00.949 : [al] extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
00:00:00.949 : [snd] Started sound update thread
00:00:01.007 : dispatch
00:00:01.007 : exit
00:00:04.686 : [mod_package_manager] Received steam workshop content (received 0 mods, loaded 0, scheduled for download 0)..
00:00:18.198 : [ui] Controller setup start
00:00:18.205 : [inp] Classifying devices
00:00:18.205 : [ui] Controller setup done
00:00:18.242 : mm_flush_repeatedly
00:00:45.758 : quit
00:00:45.840 : [net]  LOG INFO: Stopped
00:00:45.864 : [sys] process shutdown
Comment 1 cosiekvfj 2016-04-23 18:27:51 UTC
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org R300 Project (0x1002)
    Device: ATI RC410 (0x5a62)
    Version: 11.1.2
    Accelerated: yes
    Video memory: 128MB
    Unified memory: no
    Preferred profile: compat (0x2)
    Max core profile version: 0.0
    Max compat profile version: 2.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 2.0
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RC410
OpenGL version string: 2.1 Mesa 11.1.2
OpenGL shading language version string: 1.20
OpenGL extensions:
    GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, 
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, 
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clip_control, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_copy_buffer, 
    GL_ARB_debug_output, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, 
    GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, 
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, 
    GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_storage, 
    GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
    GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
    GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
    GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
    GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
    GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
    GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
    GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
    GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
    GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
    GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
    GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
    GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
    GL_OES_texture_half_float, GL_OES_texture_npot, 
    GL_OES_vertex_array_object
Comment 2 cosiekvfj 2016-04-25 14:59:08 UTC
Game to demanding to this GPU


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