Bug 95093 - Brutal legend messy image on RC410M [Mobility Radeon Xpress 200M]
Summary: Brutal legend messy image on RC410M [Mobility Radeon Xpress 200M]
Status: RESOLVED WONTFIX
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r300 (show other bugs)
Version: 11.2
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2016-04-23 21:04 UTC by cosiekvfj
Modified: 2016-04-25 14:52 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Screen shoot (16.48 KB, image/jpeg)
2016-04-23 21:04 UTC, cosiekvfj
Details

Description cosiekvfj 2016-04-23 21:04:40 UTC
Created attachment 123191 [details]
Screen shoot

Game update: AppID 225260 "Brütal Legend", ProcID 2563, IP 0.0.0.0:0
ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Setting breakpad minidump AppID = 225260
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198118874241 [API loaded no]
Installing breakpad exception handler for appid(gameoverlayui)/version(20160331191130)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
ERROR: ld.so: object '/home/kacper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 35
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 47
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 45
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 45
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 45
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 42
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 47
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 43
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.

r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 65
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 64
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 64
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 57
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 70
Using a dummy shader instead.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 64
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.

r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 35
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.

r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 42
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.

r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
Installing breakpad exception handler for appid(steam)/version(1459463254)
r300: ERROR: FS input FACE unassigned.

r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 68
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.


r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300 FP: Compiler Error:
Too many constants. Max: 32, Got: 68
Using a dummy shader instead.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.



r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: ERROR: FS input FACE unassigned.
r300: E
r300: ERROR: FS input FACE unassigned.
Game removed: AppID 225260 "Brütal Legend", ProcID 2564
Comment 1 cosiekvfj 2016-04-23 21:04:55 UTC
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org R300 Project (0x1002)
    Device: ATI RC410 (0x5a62)
    Version: 11.1.2
    Accelerated: yes
    Video memory: 128MB
    Unified memory: no
    Preferred profile: compat (0x2)
    Max core profile version: 0.0
    Max compat profile version: 2.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 2.0
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RC410
OpenGL version string: 2.1 Mesa 11.1.2
OpenGL shading language version string: 1.20
OpenGL extensions:
    GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, 
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, 
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clip_control, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_copy_buffer, 
    GL_ARB_debug_output, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, 
    GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, 
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, 
    GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_storage, 
    GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array, 
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, 
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
    GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
    GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render, 
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_texture_max_level, GL_EXT_blend_minmax, 
    GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, 
    GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, 
    GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, 
    GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, 
    GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, 
    GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, 
    GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, 
    GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, 
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, 
    GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, 
    GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, 
    GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float, 
    GL_OES_texture_half_float, GL_OES_texture_npot, 
    GL_OES_vertex_array_object
Comment 2 cosiekvfj 2016-04-25 14:52:49 UTC
Game too demanding to this GPU


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