This does not work, it seems that block_id gets written to v_pos. If I use layout(location = X) it works. vs.glsl out vec4 v_pos; out float block_id; fs.glsl in vec4 v_pos; in float block_id;
Hi, Do you have a small demo reproducing the issue?
No, sorry. I even forgot to which project it belongs and can't find anything with grep. I am using explicit layouts everywhere.
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