Created attachment 123965 [details] /sys/class/drm/card0/error The game ran ok then aborted in some mountain scene with shooting. It happens consistently in this scene. This is mesa 11.2.2 on Gentoo Linux. Broadwell, ,Intel HD 5500 (ASUS K501LX). uname -a: Linux ash 4.4.6-gentoo-20160518 #13 SMP Sun May 22 07:59:40 ICT 2016 x86_64 Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz GenuineIntel GNU/Linux
Created attachment 123966 [details] dmesg
Assigning to Mesa product (please let me know if I am mistaken with this GPU Hang). From this error dump, hung is happening in render ring batch with active head at 0xf030bb58, with 0x7a000004(PIPE_CONTROL) as IPEHR. Batch extract (around 0xf030bb58): 0xf030bb2c: 0x78490001: 3D UNKNOWN: 3d_965 opcode = 0x7849 0xf030bb30: 0x00000004: MI_NOOP 0xf030bb34: 0x00000000: MI_NOOP 0xf030bb38: 0x780c0000: 3D UNKNOWN: 3d_965 opcode = 0x780c 0xf030bb3c: 0x00000000: MI_NOOP Bad count in PIPE_CONTROL 0xf030bb40: 0x7a000004: PIPE_CONTROL: no write, no depth stall, no RC write flush, no inst flush 0xf030bb44: 0x00101001: destination address 0xf030bb48: 0x00000000: immediate dword low 0xf030bb4c: 0x00000000: immediate dword high 0xf030bb58: 0x11000001: MI_LOAD_REGISTER_IMM 0xf030bb5c: 0x00007004: dword 1 0xf030bb60: 0x28000000: dword 2
Please test a new version of Mesa (12 or 13) and mark as REOPENED if you can reproduce and RESOLVED/* if you cannot reproduce.
Dear Reporter, This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested. Thank you.
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