Attached is a screenshot from the game Neverball. The ball shouldn't have any circular bands. This doesn't happen very often, although it seems to occur regularly on level 12 of the easy set. (The ball will flicker between correct and wrong regularly throughtout the level.) I've also seen it in other apps, so it doesn't appear to be a problem with Neverball. The ball is rendered correctly with LIBGL_ALWAYS_INDIRECT.
Created attachment 550 [details] Screenshot of rendering error
BTW, this is with an ATI FireGL 8800, Xorg 6.7.0 (xorg-x11-6.7.0-5), on FC2/AMD64.
Can no longer reproduce with a recent Xorg CVS snapshot
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